160 Open Daily games
3 Open Realtime games
  • Rating:
  • Rating Score: 8.70 out of 10 [10 ratings]
  • Difficulty: Advanced
  • Created Date: 12th Mar 2011
  • Release Date: 14th Apr 2011
  • Games Played: 63

Design Information
Territories 49
Continents 0
Advanced Features Border Modifiers
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Red Team
Green Squad
Blue Force
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red undefined Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Brown Default Default
8 Pink Default Default
9 Teal Default Default

Board Description

Gila Mongers

In the parched desert hills of Gila, a breed of intelligent reptillian monsters scavenge the dry land for food sources. After feasting on the adult birds in the region, all that remains is a small collection of their eggs. With the knowledge of their food source running low, each clan of monsters seeks to secure the remaining nests and eggs. Some groups seek to fill their bellies, while others seek to protect this resource for future generations.

5v8 dice everywhere except vs nests, which is 5v5.

Nests are capital cities, including the neutral one in the center.

Capital cities can be captured.

2 attacks per turn, 1 fortify to any connected, you may return to attack from fortify.

Capital city assimilation is 50%, no cards are used, and no elimination bonus is granted.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed2
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice5
Number of sides on Defender's Dice8

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %100
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone