212 Open Daily games
2 Open Realtime games
  • Status: Live
  • Version: 2.0
  • Designer: RiskyBack
  • Rating:
  • Rating Score: 6.37 out of 10 [19 ratings]
  • Difficulty: Advanced
  • Created Date: 9th Jul 2010
  • Release Date: 6th Dec 2009
  • Games Played: 378

Design Information
Territories 27
Continents 19
Advanced Features Fortify Only Borders
One-way Borders
Attack Only Borders
Border Modifiers
Board Settings
Gameplay Turn Based
Available Players
Card Sets Worth 4,6,8,10,4,6,4
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Disabled
Fog Setting None
Fog Override Enabled
Open Games 0
Attack Fleet
On Your Tail
Here I Come to Save the Day!
Seat Color Starting Cards Starting Bonus Win Condition
1 Rebels Default
2 Empire Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 New Color Default
17 New Color Default

Board Description

This is a NEW version of Gear Wars: Episode I

There was complaints that the original allowed a winning strategy that guaranteed a 1st player win. Personally, I don't think a winning strategy within a map is a bad thing, but the public has spoke and I have listened. Here is the "Fixed" version, enjoy and please re-review!


This is a limited attack game. Each player gets 5 attacks with Continuous attack turned ON (Attacking with all units counts as 1 attack) and 2 transfers per turn with return to Attack ON. For the most part, Imperial ships only attack the Rebel Ships and the Rebel Ships only attack the Imperial ships. There are Fortify only borders between all Empire ships and Empire ships and between all Rebel ships and Rebel ships.


  • Tie Fleet (upper left corner) Attacks Blue Leader, Blue Squadron 1 and Falcon 1 (upper most front panel of the ship). Worth +3 units bonus. Max of 25 armies.
  • Falcon Wings (Star Fighters top middle next to Falcon): Attacks Darth Squadron 1 & 2 and Darth HeyDer (middle right). Worth +2 unit bonus. Max of 25 armies.
  • Falcon: The Falcon attacks 1 way within itself. Falcon 1 attacks Falcon 2, Falcon 2 attacks Falcon guns but they cannot attack backwards, only counter clockwise within the ship. The entire ship is worth a +5 units bonus. Max of 25 armies.
  • Falcon Guns (Largest area of the ship): Attacks any Imperial ship on the map and can also attack Red Leader (bottom most Star Fighter in the trench). Worth a +5 units bonus by itself. Max of 35 armies.
  • Gold Squadron (middle left Y-wing fighters): Attacks the Tie Fleet (upper left corner), the Tie Attack Fleet (lower left) and the Tie Trench Fleet (lower right). Worth a +3 unit bonus. Max of 25 armies.
  • Tie Attack Fleet (lower left): Attacks Gold Squadron (middle left Y-wing Fighters), the X-Wing Attack Fleet (lower right) and Red Leader (bottom most Star Fighter in the trench). Worth a +3 units bonus. Max of 25 armies.
  • Tie Trench Fleet (lower right): Attacks the X-Wing Attack Fleet (lower right) and Red Leader (bottom most Star Fighter in the trench). Worth a +2 units bonus. Max of 25 armies.
  • X-Wing Attack Fleet (X-Wings in lower right) Attacks the Tie Attack Fleet (lower left) and the Tie Trench Fleet (lower right). Worth a +2 units bonus. Max of 25.
  • Trench X-Wings (6 Star Fighters in the Trench): Starts at Red Leader and each fighter attacks the next one in the line going towards the Thermal Exhaust Port. Red Leader is worth a +4 unit bonus and all the other are worth +2 units each. Max of 25 armies.
  • Darth Wing Ships (Tie fighters middle right): Attacks Gold Squadron (middle left Y-wing Fighters) and is worth a +2 unit bonus. With Darth HeyDer, the Darth Squadron is worth an additional +3. Max of 25 armies
  • Darth HeyDer (middle right with curved wings): Attacks every Rebel ship on the map. Can directly attack the Red Leader & Trench Star Fighters (Red1, Red2 and Red3) but at a -1 attack penalty and with an Attack only border (no fortify except when you initally take it over). Worth +3 unit bonus and is part of the Darth Squadron bonus. Max of 35 armies.
  • Thermal Exhaust Port (circle in the middle): Worth +10 unit bonus and is connected to every ship on the map to transfer out Except the Trench Star Fighters. Has a max of 15 armies.
  • A special thanks to Cramchakle for the graphics, Severene for the inital inspiration of the map and Yertle for the hours and hours of testing to get it right. Trust me when I say that the map is set up the way it is for a reason. The borders make it Fair from the start. I suggest not making up your mind about the map until you've gotten to know it a little bit.

    Version 1.1 must also thank BlackDog & Alpha for forcing to get it right and helping me do so. Also, thank you to Megaboobsmcgee for insulting the map in a review and since that is my favorite Online Name EVER, I felt it important to do what the public said needed to be done.

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOn
    Number of attacks allowed5
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeNone
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff


    Card CaptureOn
    Maximum number of cards allowed5
    Card values4,6,8,10,4,6,8,10,4,6,4
    Must capture non-empty territory to earn cardOff
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories ownedDisabled
    Minimum bonus units per turn0
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign FactoriesOff
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOn
    Lock seat orderOn
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory0
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone