143 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 1.0
  • Designer: RiskyBack
  • Rating:
  • Rating Score: 5.86 out of 10 [21 ratings]
  • Difficulty: Intermediate
  • Created Date: 4th Jan 2010
  • Release Date: 9th Jan 2010
  • Games Played: 611

Design Information
Territories 44
Continents 40
Advanced Features Artillery Borders
One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 4,6,8,10,4,6,4
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Disabled
Open Games 0
 
Cards
Love Suicide
Stoopid Dog!
Don't Hunt with Cheney
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Clifford Default
2 Lassie Default

Board Description

No Matter how many times you shoot him

That darn Dog never Died!!!

This is not your standard map and it is important that you understand the mechanics or it will be really confusing. There are limited attacks and the 2nd player starts with more units.

  • Abandon is turned ON and if you abandon a territory (or it has 0 units in it) it will revert to neutral.
  • Either Gun can shoot any duck on the board with an Artillary Border but they can not take over the duck, just turn it neutral with no armies.
  • Each Dog can attack any duck on the board but with a -6 attack penalty so ONLY ATTACK VACANT DUCKS!!
  • The Gun Shoots em, the Dog Retrieves em

  • Each Duck is worth +1 units and hold a max of 3 units.
  • Ducks can attack the Dog on their same side
  • The Dog and can attack the gun that is on their same side
  • Each player gets 10 attacks per turn with 2 fortifies to any territory they own.
  • Cards are cyclical and you do get a card for taking a vacant territory but not just for killing it with the gun.
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowed10
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationOwned
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralImmediately
    Fog typeNone
    Allow override of fog settingNo
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values4,6,8,10,4,6,8,10,4,6,4
    Must capture non-empty territory to earn cardOff
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories ownedDisabled
    Minimum bonus units per turn3
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign FactoriesOff
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOn
    Lock seat orderOn
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone