Pros: Clear bonus structure, no weird borders, nice colors/graphics.
It could REALLY use a mechanism to get around the board. A path from side to side, maybe a few territories on the path or something. You regularly get stuck in an area and its impossible to even attack someone taking over the board. And if you dare secure a bonus in the middle it will never last.
The board looks cool, but there was something missing for me in the actual gameplay. It's a fairly balanced board, as all players have some chance of getting bonuses, I just didn't enjoy it as much as other boards
I only played the Underworld board, but I liked this version. Good strategy plays into it, and a lot of players can play without too much trouble. Would suggest given a bonus to holding all the Skulls like a +7, since it would be near impossible to keep them but could be a strategy or a goal there. Otherwise the only real purpose of them is to travel quickly across the board and break territories, which I don't see happening to often.
Interesting, pretty, but incomplete.
Needs description page.
It could use a balancing feature for 2 player games to offset first-move advantage.
Bonuses are a little buggy... don't seem to fit the Bonus Map image.
It could REALLY use a mechanism to get around the board. A path from side to side, maybe a few territories on the path or something. You regularly get stuck in an area and its impossible to even attack someone taking over the board. And if you dare secure a bonus in the middle it will never last.