216 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: Viper
  • Rating:
  • Rating Score: 7.50 out of 10 [6 ratings]
  • Difficulty: Intermediate
  • Created Date: 8th Jan 2012
  • Release Date: 21st Feb 2012
  • Games Played: 114

Design Information
Territories 43
Continents 18
Advanced Features Border Modifiers
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Calamity Jane
Alma Garrett
Al Swearengen
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Seth Bullock 3 Default
2 Al Swearengen 3 Default
3 Alma Garret 4 Default
4 Calamity Jane 4 Default
5 Sol Star 5 Default
6 Trixie 5 Default
7 E.B. Farnum Default Default
8 Charlie Utter Default Default
9 Dan Dority Default Default
10 Wild Bill Hickock Default Default
11 Mr. Wu Default Default
12 George Hearst Default Default
13 Doc Cochran Default Default
14 Hostetler Default Default
15 Whitney Ellsworth Default Default
16 Cy Toliver Default Default

Board Description

Deadwood

by Viper

I reckon it's 1877 here in the mining town of Deadwood in the Dakota Territory. We got ourselves a problem here. Ya see we ain't got no sheriff and the lawless types have dernt near taken over the town. The people are tired of gettin shot to pieces just walkin down the street. We need a sheriff to stand up to em and bring some civility back to our town. Are you man enough to take the job?

15 Attacks

Return to Attack and Placement are on - 2 fortifies - Abandonment on

+5 elimination bonus - Card Capture is on - Card scale is 4,5,6,7,8...

+1 per 3 territories - Medium fog - 2-6 players

The Mining Camp is a +5 factory that you can't place units on. The roads adjoining the Mining Camp attack it at a +1.

Welcome to f***ing Deadwood! - Al Swearengen

*This map is based off the HBO TV series of the same name. Set in Deadwood, South Dakota in the 1870's during the gold rush. Known for it's scintillating uses of profanity. In 3 seasons it's reported that the word f**k was used 2980 times. Here's a few random quotes that aren't too profane:

Jack McCall: Should we shake hands or something, relieve the atmosphere? I mean how stupid do you think I am?

Bill Hickock: I don't know, I just met you.

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Seth Bullock: We got chamber pots to sell ya. And if you don't know what one of those is, the man livin' next to you will appreciate your findin' out.

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Al Swearengen: Her husband came here with childish ideas. Bought himself a gold claim with me an honest broker. Claim pinches out, which will happen. But he can't take that like a man, has to blame somebody. Seller's left camp, so he picks on me. Says he'll bring in the Pinkertons if I don't offer restitution. I got a healthy operation and I didn?t build it brooding on the right, and wrong of things. I do not need the Pinkertons descending like locusts. So I bend over for the tenderfoot c***sucker. Reconnoiter your claim fully, I say. And then, if you're still unhappy, I will give you your f***ing money back. And the tenderfoot agrees. Just as he's finishing his reconnoiter, c***sucker falls to his death, pure f***ing accident. But up jumps the widow in righteous f***ing indignation. Wants the doctor to examine him for murder wounds. My visions of locusts return. I see Pinkertons coming in swarms.

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Doc Cochran: I take it you've been out on a hoot?

Calamity Jane: I've been drunk awhile; correct. What the f*** is that to you?

Doc Cochran: The question was well meant. Like if you was a farmer, I'd ask ya how the farming was going.

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E.B. Farnum: It is no disloyalty to be a realist, Richardson. We are mortal. One hopes for the best. One perseveres. One re-evaluates constantly. One is an a**hole if one doesn't. Loyalty expanded is not loyalty betrayed. I contemplate no disloyalty to Al Swearengen. I feel exposed. I don't like being weak, and I know that I am. I yearn to rely on a stronger will. I fear what I'm capable of in it's absence. Whereas you, Richardson, know nothing of yourself. Are you sh**ting or going blind? Or on foot or horseback? You vile f***ing lump!

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Al Swearengen: [after waking up from his "coma"] Did you f*** me when I was out?

Dan: Hell, no.

AlSwearengen: Then quit looking at me like that.

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Al Swearengen: Do they understand how most of what happens is people being drunk and stupid and trying to find something else to blame besides that that makes their lives totally f***ed? No. They don't.

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Commissioner Jarry: And you, Mr. Wolcott, I find you the most severe disappointment of all. Wolcott: Often to myself as well.

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Mose Manuel: That easy, to forget a f***ing brother!?

Francis Wolcott: Money has properties in this regard! ..Though no remedy is discovered yet sovereign against sentimental remorse.

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Al Swearengen: You see me empty, Sir, do not pause and inquire, simply assume and refill.

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Calamity Jane: I drink what I?m able. If that comes to much, that?s the day?s affair and the liquor?s.

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Hearst: To labor without pleasure makes us our destiny?s slaves.

Al Swearengen: To work for crumbs or to keep from the lash says maybe a slave?s what you are.

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George Hearst: Elections cannot inconvenience me. They ratify my will or I neuter them.

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Adams: When he ain't lyin', Al's the most honourable man you'll ever meet.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowed15
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOn

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:4

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone