|
|
|
|
|
Board DescriptionDarkness:Falls by:cramchakle with:ozyman In the Apophenia Scenario, the game is played out with SimulGear mechanics. The odds are the standard defense favoring 60% attack, 75% defend. The turn order is random each turn. =================================== **Special end of game mechanics: After you are eliminated, you will be required to log in to the game one more time for a "handshake round". Congratulate your remaining oponents and end your turn.** ABANDON IS ON! CARD CAPTURE IS OFF! =================================== Learn your timezones relative to noon GMT. A heavy fog of darkness has overtaken the earth. Only 3 hours of light pierces an almost permanently night sky, revealing to each player a sliver of what is happening around the map as the world turns. Gather bonuses for collecting all the territories in each time-zone. Note that not all such territories are contiguous. You may have to go well out of your way geographically to complete a time zone. If you also conquer the timezones an hour ahead of and behind, then the bonus for the center hour is doubled. Bonuses mount very rapidly, so consolidation is an important strategy. Some island chains are displayed graphically as many separate islands, but count as a single territory. Most notably, Japan and other south pacific islands, the carribean, north of Canada, and the British isles. Such islands chains are distinguished by the lack of dark ocean border between the internal islands. They can also be distinguished by the fact that there is only one "army" number amongst the group. Over-water borders are indicated by digital blue lines connecting the territories, or, in the case of very near over-water borders, some digital blue lining along the coast. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|
|
Board DescriptionDarkness:Falls - Synchronicity by:cramchakle with:ozyman In the Synchronicity Scenario, the game is played out in an aggressive SimulGear format. Attackers kill at 70% while Defenders kill at 60%. =================================== **Special end of game mechanics: After you are eliminated, you will be required to log in to the game one more time for a "handshake round". Congratulate your remaining oponents and end your turn.** ABANDON IS ON! CARD CAPTURE IS OFF! =================================== Learn your timezones relative to noon GMT. A heavy fog of darkness has overtaken the earth. Only 3 hours of light pierces an almost permanently night sky, revealing to each player a sliver of what is happening around the map as the world turns. Gather bonuses for collecting all the territories in each time-zone. Note that not all such territories are contiguous. You may have to go well out of your way geographically to complete a time zone. If you also conquer the timezones an hour ahead of and behind, then the bonus for the center hour is doubled. Bonuses mount very rapidly, so consolidation is an important strategy. Some island chains are displayed graphically as many separate islands, but count as a single territory. Most notably, Japan and other south pacific islands, the carribean, north of Canada, and the British isles. Such islands chains are distinguished by the lack of dark ocean border between the internal islands. They can also be distinguished by the fact that there is only one "army" number amongst the group. Over-water borders are indicated by digital blue lines connecting the territories, or, in the case of very near over-water borders, some digital blue lining along the coast. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|