179 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 2.0
  • Designer: Yertle
  • Rating:
  • Rating Score: 5.85 out of 10 [26 ratings]
  • Difficulty: Beginner
  • Created Date: 8th Oct 2010
  • Release Date: 3rd Feb 2010
  • Games Played: 394

Design Information
Territories 36
Continents 8
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6
Card Sets Worth 2,3,4,5,6,7,8
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Shower
Belt
Collision
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Navy Default
4 Black Default
5 Orange Default
6 Purple Default
7 Blue Default
8 Pink Default
9 Brown Default
10 Gold Default

Board Description

AstroGear 2210

Space 2210 - As humans continue to expand throughout the galaxy, space travelers have turned to colonizing asteroids as fueling stations for future expeditions.

Heavy fog is set as default, all players begin with 2 units on each territory. Bonuses/movement are as displayed on the map with a territory bonus of per two territories. Phobos (Zeus + Ragnarok + Ceres) grants an additional +4 units.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values2,3,4,5,6,7,8,9,10,11,12
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned2
Minimum bonus units per turn2
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory2
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone