Interesting concept. I may enjoy it by playing it more, but I got wiped out fast by players that probably knew what they were doing better than I did! I'll give this another shot for sure!
My favorite board here by far! Has just the right level of complexities while still retaining that original risk feel. A lot of boards lose my interest if they go way over the top with crazy s*** to where it's not like your even playing risk anymore. I love the territory selection so its you who decides your fate (to some degree).
Kjeld, please make other maps just like this one. What about The Perilous Swamp of Kjeldor or The Fortified Mountains of Kjeldor. If you made these 3 maps with the same game mechanics as Isles I would mostly just play these 3 maps because that's how much I esteem this map. This is my feedback to you as a board designer. If it ain't broke don't fix it. There's never too much of a good thing.
Fun board. The huge number of units and the Temple mechanic make it very interesting. Glad the cards reset and don't go up infinitely. Lots of back & forth -- hard to predict. Good board.
This Board is terrible (mind you I have 3 wins and 1 loss on this board). It is all about placement selection. If you guess better than the other team and get a continent bonuses first - you win. No strategy required. Plus, D5 vs D6 is acually better for the attacker than D4 vs D4 (unlike what the board designer thinks). Check the probabilities on those 2 scenarios. It might play out better if the selection was turn based with open visability or completely random.
this is a good board, the games i've played have been rather quick. I would like to try it without fog to see how it plays. I'm not a huge fan of choosing starting locations, but it isn't used much, so i'm glad to see it here. The large unit counts are a great idea, changes strategy quite a bit. Looks nice, plays nice.