178 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 6.0
  • Designer: KrocK
  • Rating:
  • Rating Score: 6.69 out of 10 [39 ratings]
  • Difficulty: Intermediate
  • Created Date: 4th May 2010
  • Release Date: 14th Apr 2010
  • Games Played: 269

Design Information
Territories 169
Continents 156
Advanced Features Border Modifiers
One-way Borders
Artillery Borders
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 3,3,3,3,3,3,3
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 1 [View]
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Gray Default
5 Orange Default
6 Purple Default
7 White Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Army Green Default
16 Teal Default

Board Description

Across The Great Divide

Land- On land *Hordes rule!

Ships- max 25 units per ship. 3 continents North, Central and South

Control Center (C.C.)- Each C.C. is a **Capital if you lose the capital then you lose the game. max 20 units. 7 troop bonus. The C.C. can attack up to 2 ships away. C.C. can attack shore if it is within the same attacking line as the ships directly surrounding the C.C., C.C. Defend +1 if attacked from a ship. C.C. can ***Artillery attack each other.

Cards -sets worth 3, you can hold as many cards as you want.

*Hordes -Hordes bonus structure is 1 bonus army for each territory that is surrounded by territories you control.

**Capital - This territory your last stand your home base. If you lose this territory all of you other territories are converted to the player that took the capital and you are eliminated from the game.

***Artillery - This can be used to simulate an artillery attack across the border - the attacking player can attack and kill defending units but can't occupy the defending territory only reduce the defending units to 1 (or 0 if the territory abandonment rule is on).

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowedUnlimited
Card values3,3,3,3,3,3,3,3,3,3,3
Must capture non-empty territory to earn cardOff
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn3
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territory25
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %25
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone