|
Seat |
Color |
Starting Cards |
Starting Bonus |
Win Condition |
1 |
Pucksters |
AA |
Default |
Default |
2 |
Slapsticks |
AA |
Default |
Default |
Board Description
Thingolhockey
Gameplay mechanics: 3 attack orders per turn1 fortify per turn (return to attack from fortify is on). Note that fortifies can only occur vertically or horizontally, not diagonally.abandon is on, reverting to neutral at turn's endattack dice are d4 vs d6 to go up or down, d5 vs d6 to go diagonal and d7 vs d6 to go sideways.shots on goal are - d4 vs d6 frontal shot, d5 vs d6 flanking shot, d3 vs d6 just outside the purple (between purple and dashed lines) and d2 vs d6 for the rest of the spots within the blue line.get more units into play via cashing a card set - each set offers 1 placeable unit, and the unit is placed in the player's bench area with 1 of two possible outlet locations which can be attacked at d8 vs d6 should the defense be blocking the outlet. Players begin the game with 2 cards. Obtain a card by defeating an enemy location.Unit caps exist only in the area in front of the goal, which is 3 units. All other areas have unlimited unit caps.Quick outlets - there are 3 quick outlets for each side (fortify positions) which may lead to a breakaway shot on goal. These 3 source locations are just in front of the purple section of your own goal. The outlets are to each side, just past the bench areas and in the center, just in front of the blue line.
How to win: win by scoring a goal against the other player's capital, their goal, before the enemy scores on you.
Special Note: There is a chance that no one wins, in the event that each side loses all it's units, so be careful not to surrender in the event that you lose all of your units. Simply 'end turn' and make the other player beat you. If, in the event that neither player has any units left on the 'rink', then both players should vote to term, thus ending the game in a tie.
Gameplay Settings
Gameplay Type | Turn Based | Return to unit placement from attack | Off | Return to attack after fortify | On | Number of attacks allowed | 3 | Number of fortifies allowed | 1 | Multiple attacks | On | Allow fortification | Bordered | Allow abandonment of territories | On | Abandoned territories revert to neutral | End of Turn | Fog type | Light | Allow override of fog setting | No | Game history | Show |
Team Settings
Teamplay Enabled | No | Team Vision | On | Team Unit Placement | Off | Team Unit Transfer | Off | Team Factory Production | Off |
Cards
Cards | On | Card Capture | On | Maximum number of cards allowed | 6 | Card values | 1,1,1,1,1,1,1,1,1,1,1 | Must capture non-empty territory to earn card | On | Card deck | A:52 B:0 C:0 W:0 |
Bonuses, Limits and Dice
Grant 1 unit per x territories owned | Disabled | Minimum bonus units per turn | 0 | Elimination bonus | 0 | Capturing of reserves on elimination | On | Maximum reserve units | 1 | Maximum units per territory | Unlimited | Auto Assign Factories | | Number of sides on Attacker's Dice | 6 | Number of sides on Defender's Dice | 6 |
Initial Setup
Initial setup | Setup based | Lock seat colors | Off | Lock seat order | Off | Lock starting bonus to: | Color | Allow seat selection | None | Capital cities | On | Capital city capture | On | Capital city unit assimilation % | 100 | Destroy unallocated Capitals | On | Number of units per Territory | 0 | Territory selection | Automatic | Unit placement | Automatic | Neutral count | None | Neutral Factories | | Use team names defined in Colors | Off | Allow players to choose seats / teams | None |
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