218 Open Daily games
2 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: Thingol
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 2nd Feb 2021
  • Release Date: n/a
  • Games Played: 3
  • #1:
  • #2:
  • #3:

Design Information
Territories 74
Continents 0
Advanced Features Fortify Only Borders
One-way Borders
Attack Only Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 1,1,1,1,1,1,1
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Light
Fog Override Disabled
Open Games 0
 
Cards
Player 1
Sticks & Puck
Player 2
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 Pucksters AA Default Default
2 Slapsticks AA Default Default

Board Description

Thingolhockey

Gameplay mechanics:

  • 3 attack orders per turn
  • 1 fortify per turn (return to attack from fortify is on). Note that fortifies can only occur vertically or horizontally, not diagonally.
  • abandon is on, reverting to neutral at turn's end
  • attack dice are d4 vs d6 to go up or down, d5 vs d6 to go diagonal and d7 vs d6 to go sideways.
  • shots on goal are - d4 vs d6 frontal shot, d5 vs d6 flanking shot, d3 vs d6 just outside the purple (between purple and dashed lines) and d2 vs d6 for the rest of the spots within the blue line.
  • get more units into play via cashing a card set - each set offers 1 placeable unit, and the unit is placed in the player's bench area with 1 of two possible outlet locations which can be attacked at d8 vs d6 should the defense be blocking the outlet.
  • Players begin the game with 2 cards. Obtain a card by defeating an enemy location.
  • Unit caps exist only in the area in front of the goal, which is 3 units. All other areas have unlimited unit caps.
  • Quick outlets - there are 3 quick outlets for each side (fortify positions) which may lead to a breakaway shot on goal. These 3 source locations are just in front of the purple section of your own goal. The outlets are to each side, just past the bench areas and in the center, just in front of the blue line.
  • How to win:

  • win by scoring a goal against the other player's capital, their goal, before the enemy scores on you.
  • Special Note:

  • There is a chance that no one wins, in the event that each side loses all it's units, so be careful not to surrender in the event that you lose all of your units. Simply 'end turn' and make the other player beat you. If, in the event that neither player has any units left on the 'rink', then both players should vote to term, thus ending the game in a tie.
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOn
    Number of attacks allowed3
    Number of fortifies allowed1
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralEnd of Turn
    Fog typeLight
    Allow override of fog settingNo
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed6
    Card values1,1,1,1,1,1,1,1,1,1,1
    Must capture non-empty territory to earn cardOn
    Card deckA:52 B:0 C:0 W:0

    Bonuses, Limits and Dice

    Grant 1 unit per x territories ownedDisabled
    Minimum bonus units per turn0
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units1
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %100
    Destroy unallocated CapitalsOn
    Number of units per Territory0
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone