|
Seat |
Color |
Team |
Starting Cards |
Starting Bonus |
Win Condition |
1 |
Sunset |
|
|
|
Default |
2 |
Green |
|
|
|
Default |
3 |
Blue |
|
|
|
Default |
4 |
Marroon |
|
|
|
Default |
5 |
Orange |
|
|
|
Default |
6 |
Purple |
|
|
|
Default |
7 |
Grey |
|
|
|
Default |
8 |
Dirt |
|
|
|
Default |
9 |
Lime |
|
|
|
Default |
10 |
Peach |
|
|
|
Default |
11 |
Lemon |
|
|
|
Default |
12 |
Space |
|
|
|
Default |
13 |
Moss |
|
|
|
Default |
14 |
Pale Rose |
|
|
|
Default |
15 |
Granite |
|
|
|
Default |
16 |
SkyBlue |
|
|
|
Default |
Board Description
Each individual territory at an elevation higher than sea level is worth one more bonus army than the countries/territories in the level below it. You do NOT have to control the entire tier to get a bonus. There are a LOT of bonus armies to be gained. There are NO "continent" bonuses for sea level territories. Hey, we're not playing "King of the Valley". Of course these territories do count towards the standard 1 army per 3 countries occupied allowance. Uphill attacks add one side to the defender's dice. There is a limit to the number of armies that you can put on a territory depending on its altitude as follows:
Level Limit 4 2 3 4 2 8 1 16 0 unlimited Occupation of any local peak will improve your visibility in that general area in line of sight fashion. Strategy tip: The large mountain countaining the three prominences in the center of the board is home to 46% of the bonus units that are available on the map, and though the game can be won without controlling this area, it is usually folly to let one player control it uncontested.Climb safely..
-M57
Gameplay Settings
Gameplay Type | Turn Based | Return to unit placement from attack | Off | Return to attack after fortify | Off | Number of attacks allowed | Unlimited | Number of fortifies allowed | 2 | Multiple attacks | On | Allow fortification | Bordered | Allow abandonment of territories | Off | Abandoned territories revert to neutral | Immediately | Fog type | Medium | Allow override of fog setting | Yes | Game history | Show |
Team Settings
Teamplay Enabled | Yes | Team Vision | On | Team Unit Placement | On | Team Unit Transfer | On | Team Factory Production | Off |
Cards
Cards | On | Card Capture | On | Maximum number of cards allowed | 5 | Card values | 4,5,6,7,8,9,10,11,12,13,14 | Must capture non-empty territory to earn card | On | Card deck | A:18 B:18 C:18 W:2 |
Bonuses, Limits and Dice
Grant 0 units per x territories owned | 3 | Minimum bonus units per turn | 3 | Elimination bonus | 0 | Capturing of reserves on elimination | On | Maximum reserve units | 0 | Maximum units per territory | Unlimited | Auto Assign Factories | Off | Number of sides on Attacker's Dice | 6 | Number of sides on Defender's Dice | 6 |
Initial Setup
Initial setup | Setup based | Lock seat colors | Off | Lock seat order | Off | Lock starting bonus to: | Color | Allow seat selection | None | Number of units per Territory | 3 | Territory selection | Automatic | Unit placement | Automatic | Neutral count | Low | Neutral Factories | | Use team names defined in Colors | Off | Allow players to choose seats / teams | None |
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