179 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 4.0
  • Designer: Ozyman
  • Rating:
  • Rating Score: 7.57 out of 10 [21 ratings]
  • Difficulty: Intermediate
  • Created Date: 24th Jun 2018
  • Release Date: 7th Jun 2011
  • Games Played: 442

Design Information
Territories 32
Continents 24
Advanced Features View Only Borders
One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
3
Card Sets Worth 3,4,5,6,7,8,9
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Disk
Ball
Snake
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 3 Default
2 Green 3 Default
3 Blue 4 Default
4 Black 4 Default
5 Orange 5 Default
6 Purple 5 Default
7 Grey 6 Default
8 Cyan 6 Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Take over the pyramid by hopping from cube to cube. All non-standard rules are documented on the board itself.

You can completely abandon a cube and it stays under your control.

It is harder to travel up than down. An exception to this are the cubes occupied by the denizens of this strange land.

Take a ride on a flying disk to get back to the top of the pyramid and get a view of the board along the way!

Math

-1 to attack - expected loses of about 1.42 attackers per defender

no bonuses - expected loses of about 0.85 attackers per defender

+1 to attack - expected loses of about 0.48 attackers per defender

+2 to attack - expected loses of about 0.32 attackers per defender

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values3,4,5,6,7,8,9,10,11,12,13
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned2
Minimum bonus units per turn2
Elimination bonus2
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 61
Continents 50
Advanced Features View Only Borders
One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6
Card Sets Worth 6,7,8,9,10,11,12
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Disabled
Open Games 0
 
Cards
Disk
Ball
Snake
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red ABC 4 Default
2 Green ABC 5 Default
3 Blue ABC 5 Default
4 Black ABC 6 Default
5 Orange ABC 6 Default
6 Purple ABC 6 Default
7 Grey ABC 7 Default
8 Cyan ABC 7 Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Take over the pyramid by hopping from cube to cube. All non-standard rules are documented on the board itself.

It is harder to travel up than down. An exception to this are the cubes occupied by the denizens of this strange land.

Take a ride on a flying disk to get back to the top of the pyramid and get a view of the board along the way!

Scenarios

The only difference between scenarios is that in one you can abandon territories, and in the other you can not.

The Abandon scenario tends towards very quick games!

Math

-1 to attack - expected loses of about 1.42 attackers per defender

no bonuses - expected loses of about 0.85 attackers per defender

+1 to attack - expected loses of about 0.48 attackers per defender

+2 to attack - expected loses of about 0.32 attackers per defender

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeMedium
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values6,7,8,9,10,11,12,13,14,15,16
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn4
Elimination bonus6
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countMedium
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 32
Continents 24
Advanced Features View Only Borders
One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6
Card Sets Worth 3,4,5,6,7,8,9
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Disk
Ball
Snake
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 3 Default
2 Green 3 Default
3 Blue 4 Default
4 Black 4 Default
5 Orange 5 Default
6 Purple 5 Default
7 Grey 6 Default
8 Cyan 6 Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Take over the pyramid by hopping from cube to cube. All non-standard rules are documented on the board itself.

It is harder to travel up than down. An exception to this are the cubes occupied by the denizens of this strange land.

Take a ride on a flying disk to get back to the top of the pyramid and get a view of the board along the way!

Math

-1 to attack - expected loses of about 1.42 attackers per defender

no bonuses - expected loses of about 0.85 attackers per defender

+1 to attack - expected loses of about 0.48 attackers per defender

+2 to attack - expected loses of about 0.32 attackers per defender

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralNever
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values3,4,5,6,7,8,9,10,11,12,13
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned2
Minimum bonus units per turn2
Elimination bonus2
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone