207 Open Daily games
3 Open Realtime games
  • Rating:
  • Rating Score: 8.04 out of 10 [23 ratings]
  • Difficulty: Beginner
  • Created Date: 3rd Nov 2017
  • Release Date: 8th Jun 2017
  • Games Played: 7,351

Design Information
Territories 47
Continents 8
Advanced Features Border Modifiers
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 1 [View]
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Black Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Navy Default Default
12 Brown Default Default

Board Description



VIKINGR attempts to recreate the numerous raids and invasions of the British Isles during the Viking Age (793-1066 AD). The VIKINGR map is based on a combination of historical maps from different times within this period. Some alterations have been made to facilitate better overall flow and gameplay.

The most notable feature of the map is the network of sea lanes throughout the North Sea. During this era, Viking raiders swept through these sea lanes en route to surprise attacks along the coasts of the British Isles. To celebrate the spirit of these punishing raids, all sea lane territories on the VIKINGR board defend at -2 and attack (against all coastal territories) at +1. As a result of these modifiers, sea lanes are best used for sweeping attack maneuvers to other coasts.

Also note that sea lane territories do not count toward troop bonuses for any continent.

Good luck and good dice.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone