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Board DescriptionWelcome to the *new* and *improved* version of this map. For the full details, please visit the wiki page: http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes Map Style Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes. Line of Sight Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Reserve An unlimited number of units can be held in reserve. Phase Transitions You can return to Attack from Fortify, but not from Attack back to Placement. Board Development This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionWelcome to the *new* and *improved* version of this map. For the full details, please visit the wiki page: http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes Map Style Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes. Line of Sight Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Reserve An unlimited number of units can be held in reserve. Phase Transitions You can return to Attack from Fortify, but not from Attack back to Placement. Board Development This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionWelcome to the *new* and *improved* version of this map. For the full details, please visit the wiki page: http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes Map Style Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes. Line of Sight Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Reserve An unlimited number of units can be held in reserve. Phase Transitions You can return to Attack from Fortify, but not from Attack back to Placement. Board Development This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionWelcome to the *new* and *improved* version of this map. For the full details, please visit the wiki page: http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes Map Style Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes. Line of Sight Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Reserve An unlimited number of units can be held in reserve. Phase Transitions You can return to Attack from Fortify, but not from Attack back to Placement. Board Development This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|
Board DescriptionWelcome to the *new* and *improved* version of this map. For the full details, please visit the wiki page: http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes Map Style Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes. Line of Sight Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Reserve An unlimited number of units can be held in reserve. Phase Transitions You can return to Attack from Fortify, but not from Attack back to Placement. Board Development This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|
Board DescriptionWelcome to the *new* and *improved* version of this map. For the full details, please visit the wiki page: http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes Map Style Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes. Line of Sight Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Reserve An unlimited number of units can be held in reserve. Phase Transitions You can return to Attack from Fortify, but not from Attack back to Placement. Board Development This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionWelcome to the *new* and *improved* version of this map. For the full details, please visit the wiki page: http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes Map Style Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes. Line of Sight Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Reserve An unlimited number of units can be held in reserve. Phase Transitions You can return to Attack from Fortify, but not from Attack back to Placement. Board Development This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionWelcome to the *new* and *improved* version of this map. For the full details, please visit the wiki page: http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes Map Style Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes. Line of Sight Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Reserve An unlimited number of units can be held in reserve. Phase Transitions You can return to Attack from Fortify, but not from Attack back to Placement. Board Development This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|
Board DescriptionWelcome to the *new* and *improved* version of this map. For the full details, please visit the wiki page: http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes Map Style Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes. Line of Sight Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Reserve An unlimited number of units can be held in reserve. Phase Transitions You can return to Attack from Fortify, but not from Attack back to Placement. Board Development This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|
Board DescriptionWelcome to the *new* and *improved* version of this map. For the full details, please visit the wiki page: http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes Map Style Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes. Line of Sight Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Reserve An unlimited number of units can be held in reserve. Phase Transitions You can return to Attack from Fortify, but not from Attack back to Placement. Board Development This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|
Board DescriptionWelcome to the *new* and *improved* version of this map. For the full details, please visit the wiki page: http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes Map Style Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes. Line of Sight Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Reserve An unlimited number of units can be held in reserve. Phase Transitions You can return to Attack from Fortify, but not from Attack back to Placement. Board Development This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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