175 Open Daily games
1 Open Realtime game
  • Rating:
  • Rating Score: 7.58 out of 10 [19 ratings]
  • Difficulty: Intermediate
  • Created Date: 14th Sep 2016
  • Release Date: 3rd Jan 2010
  • Games Played: 251

Design Information
Territories 247
Continents 19
Advanced Features Border Modifiers
One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
8
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Dr. H. H. Holmes
John Wayne Gacy Jr.
Jeffery Dahmer
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Bonnie Bonnie and Clyde Default Default
2 Butch Cassidy Butch Cassidy and The Sundance Kid Default Default
3 Frank James Frank and Jesse James Default Default
4 Leopold Leopold and Loeb Default Default
5 Clyde Bonnie and Clyde Default Default
6 The Sundance Kid Butch Cassidy and The Sundance Kid Default Default
7 Jesse James Frank and Jesse James Default Default
8 Loeb Leopold and Loeb Default Default

Board Description

DUNGEON

This version is made for 4 teams of 2 players each.

Each player begins "strategically randomized" around the board with the exception of a few territories. One player on each team begins with 5 units locked up in a Jail Cell. These units roll futile dice against the cell from the inside, but from the outside the cell is easily opened. It is your job to unlock your player's jail cell to allow them to escape. Each cell also can attack to each cell but will lose every roll if there is a unit in the cell to defend. The game is played with adandon on, cards increasing by 1 unit with each set, and standard 6v6 dice. The continent bonuses are marked on the map.

The torch territories allow vision throughout the nearest hallways and into the nearest rooms, but prove only vision. If you attempt to attack units from the torch you will lose every roll.

I hope you enjoy the map, if you do, try the 8 player team version!

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralEnd of Turn
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledTeamplay Only
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus7
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionSeats
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOn
Allow players to choose seats / teamsSeats

Design Information
Territories 247
Continents 19
Advanced Features Border Modifiers
One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
4
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Dr. H. H. Holmes
John Wayne Gacy Jr.
Jeffery Dahmer
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Green Default Default
3 Blue Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

DUNGEON

This version is made for 4 individual players without teams.

Each player begins "strategically randomized" around the board with the exception of a few territories. Each player begins with 20 units locked up in a Jail Cell. These units roll futile dice against the cell from the inside, but from the outside the cell is easily opened. Each cell also can attack to each cell but will lose every roll if there is a unit in the cell to defend. The game is played with adandon on, cards increasing by 1 unit with each set, and standard 6v6 dice. The continent bonuses are marked on the map.

The torch territories allow vision throughout the nearest hallways and into the nearest rooms, but prove only vision. If you attempt to attack units from the torch you will lose every roll.

I hope you enjoy the map, if you do, try the 8 player team version!

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralEnd of Turn
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus7
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone