A field of hex-based warfare.
Great for large games.
Primarily focused around rewarding aggression and eliminations.
20-unit elmination bonus.
Cards go 8, 10, 12, ..., 100, 202, 304 (to bring a sudden end to potential stalemates, hopefully) and a limit of 6 cards
Return to attack, return to placement, infinite fortifies (basically absolute unit control).
No neutrals, so starting positions will mean more than normal paired with total unit control.