179 Open Daily games
1 Open Realtime game
  • Rating:
  • Rating Score: 6.36 out of 10 [11 ratings]
  • Difficulty: Intermediate
  • Created Date: 18th Feb 2010
  • Release Date: 10th Mar 2010
  • Games Played: 161

Design Information
Territories 109
Continents 13
Advanced Features Artillery Borders
One-way Borders
Border Modifiers
View Only Borders
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4
Card Sets Worth 3,5,7,9,3,5,3
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Marine
Siege Tank
Wraith Fighter
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Orange Default

Board Description

STARGEAR

StarGear is based on the popular real time strategy game by Blizzard Entertainment. All images are public domain.

RULES:

There are variety of structures and objects on the map. For those familiar with StarCraft, these function in much the same way (within Risk rules of course).

STARTING UNITS: To compensate for the advantage of going first, the starting units are set as follows;

Seat 1 - 9 units

Seat 2 - 11 units

Seat 3 - 12 units

Seat 4 - 13 units

YOUR BASE AREA:

The large circle is called the "base area". Buildings may only be attacked/built from the base area. The rear dropship can only attack the base area, not the buildings.

BUILDINGS: All buildings are capitals. If you lose control of all your buildings, you lose the game! 0% unit capture on taking all capitals.

Command Center: Each player starts out with a Command Center. Command Centers give a unit bonus of +5.

StarPort: Taking a Starport allows access to dropships.

Engineering Bay: Taking the Engineering Bay allows access to base Missile Turrets.

Factory: Taking the Factory allows access to base Siege Tanks.

UNITS: Units are "built", in game terms this means you may not forify out of a unit (bunkers are an exception).

Dropships: can attack adjacent dropships and adjacent base areas. Dropships can hold up to eight units.

Missile Turrets: Give view over long distances and can attack dropships as artillery with a +2 attack. Three unit limit.

Siege Tanks: Siege Tanks attack as artillery with a +3 attack. Three unit limit. Base tanks can attack a variety of territories. Netural tanks only attack the forward bunkers.

Bunkers: +2 defense. May move in and out of bunkers.

Comsat Station: "Built" from Command Center. Allows view of base buildings and base area, not units. Comsats may only attack each other.

NETURAL TERRITORY

The Missile Turrets and Siege Tanks in the neutral zone do not require taking a structure first. Once attacked they can be used. The Siege Tanks on the platforms can only attack bunkers. The same three unit limit applies to both.

MINERALS (the blueish cyrstals)

Controlling minerals gives you resources to build more units. Your base minerals give five units. The minerals on the squares give four, the ones on the straights give two and the center mineral is worth six.

OTHER INFO

Two fortifies. Attack after fortify. Fortify to any connected territory counts as one fortify and abandon territories is on (simulates RTS).

There is no unit mininum. You must control minerals to receive units.

Fog is set for medium.

TEAM GAMES:

May fortify allies. Team view is on.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values3,5,7,9,3,5,7,9,3,5,3
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionSeats
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Player3
Decrease unit count per player5
Initial unit count minimum20
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsSeats