161 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 2.0
  • Designer: KrocK
  • Rating:
  • Rating Score: 8.26 out of 10 [19 ratings]
  • Difficulty: Intermediate
  • Created Date: 15th Feb 2010
  • Release Date: 14th Jan 2010
  • Games Played: 241

Design Information
Territories 221
Continents 70
Advanced Features One-way Borders
Border Modifiers
Board Settings
Gameplay Turn Based
Available Players
3 4 5 6
7 8 9 10
11 12
Card Sets Worth 11,12,13,14,15,16,11
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 1 [View]
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Cyan Default
8 Lime Default
9 Yellow Default
10 Navy Default
11 Brown Default
12 Pink Default

Board Description


-Warriors within a country are able to attack any other warrior as well as the City and Ports(if available)

-Sea can attack any port within the zone as well as a adjacent sea.

-Ports attack any City/Warrior within the country and they can attack the sea as well.

-Cities can attack any warrior/port within the country as well as any adjacent city.

*GOD RULES- This pertains to the side board*

Each of the Cities and Ports are linked to a separate Offering to the gods [Cities are linked with a one way border to a goat, Ports are linked with a one way border to a jug

(amphora)of wine]

Each offering is linked with a one way border to a god [goats to Ares and jugs (amphorae) to Poseidon]

  • Ares has a one way attack to each City.
  • Poseidon has a one way attack to each Port and Sea.
  • The modifiers on the god board are:

    the Offerings (Attacking) roles a 9 sided dice, god (Defending) roles 6 sided dice

    Ares (Attacking) roles a 7 sided, Cites (Defending) role a 5 sided.

    Poseidon (Attacking) roles a 8 against a Sea (Defending) roles 4 sided dice

    Poseidon (Attacking) roles a 7 against a Port (Defending) roles 5 sided dice


    +1 for any City or Port

    +2 for a Sea

    +1 for every 3rd warrior within the country border when you control ALL warriors

    +1 for every 2nd warrior if you have control of ALL City, Port(s) and Warriors within the country border

    You do NOT get any bonus for the total number of troops you have on the board

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOn
    Return to attack after fortifyOn
    Number of attacks allowedUnlimited
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOn
    Team Factory ProductionOff


    Card CaptureOff
    Maximum number of cards allowed7
    Card values11,12,13,14,15,16,17,11,12,13,11
    Must capture non-empty territory to earn cardOff
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories ownedDisabled
    Minimum bonus units per turn3
    Elimination bonus20
    Capturing of reserves on eliminationOn
    Maximum reserve unitsUnlimited
    Maximum units per territoryUnlimited
    Auto Assign FactoriesOff
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone