176 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 1.0
  • Designer: Red Baron
  • Rating:
  • Rating Score: 6.46 out of 10 [13 ratings]
  • Difficulty: Beginner
  • Created Date: 13th Feb 2010
  • Release Date: 3rd Mar 2010
  • Games Played: 120

Design Information
Territories 87
Continents 15
Advanced Features One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Captain Bligh
Loyal Crew
Mutineers
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Captain Default
2 Sailmaker Default
3 Able Seaman Default
4 Botanist Default
5 Cook Default
6 Boatswain Default
7 Steward Default
8 Master Default
9 Gunner Default
10 Carpenter Default
11 Midshipman Default
12 Surgeon Default
13 Clerk Default
14 Polynesian Beauty Default
15 Tahitian King Default
16 Bilge Rat Default

Board Description

The year is 1789. Captain William Bligh commands the Bounty, on a mission to transport breadfruit from the South Pacific to the West Indies in the hope it will prove an inexpensive food for slaves. But the tropical isles are beguiling, and mutiny is in the wind....

The gameboard consists of six geographical 'continents,' identified by color. There are also nine 'occupational continents,' identified with symbols, many of which overlap the first six. To possess an occupational continent, you must own all the cabins identified with that occupation, even if they are in different parts of the ship. For example, to own 'Gunner' (represented by a bomb symbol) you must occupy the Gunner's Storeroom on the Fore Platform and both the Magazine and the Gunner's Cabin on the Aft Platform.

Ladders and hatches join the decks. Ladders are bidirectional, but hatches allow downward movement only. To simulate locked doors, cabins belonging to individuals make use of border modifiers to present a defensive advantage. These cabins are indicated with a red arrow, and begin as neutrals at the start of the game. Storerooms are considered undefended, and have no border modifiers.

The gameboard graphics are based on the original diagrams of the Bounty. The breadfruit garden on the lower deck and the two platforms in the cargo hold were special modifications made for the Bounty's South Pacific mission.

This game works best with 4 to 7 players.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn4
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone