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Board DescriptionCapitals Capitals start neutral, defend at +1, and can see their entire super content as well as 2 territories into bordering continents. Capitals of Australia and S. America are worth +2, N. America, Africa and Europe are worth +3, Asia is worth +4. Capitals also expose you to sudden death. If you take a capital, and then lose all your capitals you will be eliminated. Continent Bonuses Each continent earns units equal to the # of territories in the continent divided by two, rounded up. Each super-continent earns units equal to the # of continents in the super continent. Fortifies 3 fortifies to any bordering Starting setup 3 in territory bordering capital 5 in capital 2 neutrals in a territory if the continent has 2 or less territories. 3 neutrals in single territory continents 3 randoms everywhere else Starting Bonuses Unit bonuses for the first turn are set based upon seat position:3,4,5,5,6 Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionCapitals Capitals start neutral, defend at +1, and can see their entire super content as well as 2 territories into bordering continents. Capitals of Australia and S. America are worth +2, N. America, Africa and Europe are worth +3, Asia is worth +4. Capitals also expose you to sudden death. If you take a capital, and then lose all your capitals you will be eliminated. Continent Bonuses Each continent earns units equal to the # of territories in the continent divided by two, rounded up. Each super-continent earns units equal to the # of continents in the super continent. Fortifies 3 fortifies to any bordering Starting setup 3 in territory bordering capital 5 in capital 2 neutrals in a territory if the continent has 2 or less territories. 3 neutrals in single territory continents 3 randoms everywhere else Starting Bonuses Unit bonuses for the first turn are set based upon seat position: 3,3,4,4,5,5,5,6,6,6 . Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionCapitals Capitals start neutral, defend at +1, and can see their entire super content as well as 2 territories into bordering continents. Capitals of Australia and S. America are worth +2, N. America, Africa and Europe are worth +3, Asia is worth +4. Capitals also expose you to sudden death. If you take a capital, and then lose all your capitals you will be eliminated. Continent Bonuses Each continent earns units equal to the # of territories in the continent divided by two, rounded up. Each super-continent earns units equal to the # of continents in the super continent. Fortifies 3 fortifies to any bordering Starting setup 3 in territory bordering capital 5 in capital 2 neutrals in a territory if the continent has 2 or less territories. 3 neutrals in single territory continents 3 randoms everywhere else Starting Bonuses Starting bonuses are 3 for 1st player & 6 for 2nd player. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionContinent Bonuses Each continent earns units equal to the # of territories in the continent divided by two, rounded up. Each super-continent earns units equal to the # of continents in the super continent. Fortifies 3 fortifies to any bordering Starting setup 2 neutrals in a territory if the continent has 2 or less territories. 3 neutrals in single territory continents 3 randoms everywhere else Distant Fog Each territory can see immediate neighbors (due to medium fog) plus 2 more borders away (due to view borders). Starting Bonuses Unit bonuses for the first turn are set based upon seat position: 3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,6. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionContinent Bonuses Each continent earns units equal to the # of territories in the continent divided by two, rounded up. Each super-continent earns units equal to the # of continents in the super continent. Fortifies 3 fortifies to any bordering Starting setup 2 neutrals in a territory if the continent has 2 or less territories. 3 neutrals in single territory continents 3 randoms everywhere else Distant Fog Each territory can see immediate neighbors (due to medium fog) plus 2 more borders away (due to view borders). Starting Bonuses Unit bonuses for the first turn are set based upon seat position: 3,4,5,5,6. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionContinent Bonuses Each continent earns units equal to the # of territories in the continent divided by two, rounded up. Each super-continent earns units equal to the # of continents in the super continent. Fortifies 3 fortifies to any bordering Starting setup 2 neutrals in a territory if the continent has 2 or less territories. 3 neutrals in single territory continents 3 randoms everywhere else Distant Fog Each territory can see immediate neighbors (due to medium fog) plus 2 more borders away (due to view borders). Starting Bonuses Unit bonuses for the first turn are set based upon seat position: 3,3,4,4,5,5,5,6,6,6. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionContinent Bonuses Each continent earns units equal to the # of territories in the continent divided by two, rounded up. Each super-continent earns units equal to the # of continents in the super continent. Fortifies 3 fortifies to any bordering Starting setup 2 neutrals in a territory if the continent has 2 or less territories. 3 neutrals in single territory continents 3 randoms everywhere else Distant Fog Each territory can see immediate neighbors (due to medium fog) plus 2 more borders away (due to view borders). Starting Bonuses Starting bonuses are 3 for 1st player & 6 for 2nd player. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionContinent Bonuses Each continent earns units equal to the # of territories in the continent divided by two, rounded up. Each super-continent earns units equal to the # of continents in the super continent. Fortifies 3 fortifies to any bordering Starting setup 2 neutrals in a territory if the continent has 2 or less territories. 3 neutrals in single territory continents 3 randoms everywhere else Starting Bonuses Unit bonuses for the first turn are set based upon seat position: 3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,6. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionContinent Bonuses Each continent earns units equal to the # of territories in the continent divided by two, rounded up. Each super-continent earns units equal to the # of continents in the super continent. Fortifies 3 fortifies to any bordering Starting setup 2 neutrals in a territory if the continent has 2 or less territories. 3 neutrals in single territory continents 3 randoms everywhere else Starting Bonuses Unit bonuses for the first turn are set based upon seat position: 3,4,5,5,6. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionContinent Bonuses Each continent earns units equal to the # of territories in the continent divided by two, rounded up. Each super-continent earns units equal to the # of continents in the super continent. Fortifies 3 fortifies to any bordering Starting setup 2 neutrals in a territory if the continent has 2 or less territories. 3 neutrals in single territory continents 3 randoms everywhere else Starting Bonuses Unit bonuses for the first turn are set based upon seat position: 3,3,4,4,5,5,5,6,6,6. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionContinent Bonuses Each continent earns units equal to the # of territories in the continent divided by two, rounded up. Each super-continent earns units equal to the # of continents in the super continent. Fortifies 3 fortifies to any bordering Starting setup 2 neutrals in a territory if the continent has 2 or less territories. 3 neutrals in single territory continents 3 randoms everywhere else Starting Bonuses Starting bonuses are 3 for 1st player & 6 for 2nd player. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionContinent Bonuses Each continent earns units equal to the # of territories in the continent divided by two, rounded up. Each super-continent earns units equal to the # of continents in the super continent. Fortifies 3 fortifies to any bordering Starting setup 2 neutrals in a territory if the continent has 2 or less territories. 3 neutrals in single territory continents 3 randoms everywhere else Starting Bonuses Unit bonuses for the first turn are set based upon seat position: 3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,6. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionContinent Bonuses Each continent earns units equal to the # of territories in the continent divided by two, rounded up. Each super-continent earns units equal to the # of continents in the super continent. Fortifies 3 fortifies to any bordering Starting setup 2 neutrals in a territory if the continent has 2 or less territories. 3 neutrals in single territory continents 3 randoms everywhere else Starting Bonuses Unit bonuses for the first turn are set based upon seat position: 3,4,5,5,6. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionContinent Bonuses Each continent earns units equal to the # of territories in the continent divided by two, rounded up. Each super-continent earns units equal to the # of continents in the super continent. Fortifies 3 fortifies to any bordering Starting setup 2 neutrals in a territory if the continent has 2 or less territories. 3 neutrals in single territory continents 3 randoms everywhere else Starting Bonuses Unit bonuses for the first turn are set based upon seat position: 3,3,4,4,5,5,5,6,6,6. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionContinent Bonuses Each continent earns units equal to the # of territories in the continent divided by two, rounded up. Each super-continent earns units equal to the # of continents in the super continent. Fortifies 3 fortifies to any bordering Starting setup 2 neutrals in a territory if the continent has 2 or less territories. 3 neutrals in single territory continents 3 randoms everywhere else Starting Bonuses Starting bonuses are 3 for 1st player & 6 for 2nd player. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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