204 Open Daily games
1 Open Realtime game
  • Status: Dev
  • Version: 0.3
  • Designer: ratsy
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 2nd Aug 2013
  • Release Date: n/a
  • Games Played: 0
  • #1:
  • #2:
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Design Information
Territories 96
Continents 95
Advanced Features Attack Only Borders
One-way Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
5 6 7 8
9 10 11 12
13 14 15 16
Card Sets Worth 6,8,10,12,14,16,18
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Read the Manual
Up,up,down,down...
Try Harder!
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Tifa 3 Default
2 Shredder 3 Default
3 Mario 3 Default
4 Luigi 3 Default
5 Qbert 3 Default
6 ToeJam 4 Default
7 Kirby 4 Default
8 DonkyKong 4 Default
9 Metroid 5 Default
10 Lolo 6 Default
11 Krang 7 Default
12 PacMan 8 Default
13 MegaMan 9 Default
14 Peach 9 Default
15 Earl 9 Default
16 Link 9 Default

Board Description

8-bit Ties!

Each tie connects to the other ties via the golden tie clips.

Tetris

+1 for each complete horizontal line you occupy

(only including the playable area, not what's also on the tie - i.e: the vertical peice at the top of the board gives a +2 if owned by itself)

+3 for the following:

  • Score (Score and score word)
  • Lines (lines word and lines)
  • Level (level word and level)
  • Quit and Pause
  • Bonuses are cumulative. If you own all the entire tetris tie, you will get +24 units in hand.

    Space Invaders

    Hordes style standard factory bonus. Each Lower level Alien is worth +1 on itsef if you own all the Aliens connecting to it. Each middle level alien is worth +2 on itself if you own all the aliens connecting to it, and each upper level alien is worth +3 on itself if you own all the aliens connected to it.

    Other bonuses on the space invaders tie are as follows:

    +3 All three Lives

    +2 For both scores and the Ufo

    +2 For Both Guards and the player

    If you hold the whole space invaders tie the aliens will place 48 units on aliens and 7 units in hand.

    Asterioids

    The asteroids tie follow a Bombers bonus structure. The three players connect to each other and can all only one-way attack the asteroids. The asteroids have a Max of 5 units.

    *You won't be able to get any units off of the Asteroids*

    If you own the whole asteroids tie, you will recieve +22 units in hand

    Cenitpede

    Centipede follows a collectors style bonus structure.

    You get +1 for owning any two connected territories on the tie.

    Additionally, You get +3 for holding both Centilives and the Centiscore.

    Holding the entire centipede tie will result in +25 units in hand.

    Player order makes a difference. On the first round:

    Player 1: +3 Player 9: +5

    Player 2: +3 Player 10: +6

    Player 3: +3 Player 11: +7

    Player 4: +3 Player 12: +8

    Player 5: +3 Player 13: +9

    Player 6: +4 Player 14: +9

    Player 7: +4 Player 15: +9

    Player 8: +4 Player 16: +9

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowedUnlimited
    Number of fortifies allowed6
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeLight
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOn
    Team Factory ProductionOn

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed7
    Card values6,8,10,12,14,16,18,20,22,24,25
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned4
    Minimum bonus units per turn4
    Elimination bonus12
    Capturing of reserves on eliminationOn
    Maximum reserve units40
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Seat
    Allow seat selectionNone
    Number of units per Territory4
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone