169 Open Daily games
1 Open Realtime game
  • Rating:
  • Rating Score: 7.83 out of 10 [6 ratings]
  • Difficulty: Intermediate
  • Created Date: 26th Jul 2013
  • Release Date: 13th Jan 2012
  • Games Played: 150

Design Information
Territories 58
Continents 20
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Factories
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6
Card Sets Worth 5,6,7,8,9,10,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Disabled
Open Games 1 [View]
 
Cards
Blue
Red
Yellow
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Orange Default Default
2 Yellow Default Default
3 Green Default Default
4 Teal Default Default
5 Cyan Default Default
6 Blue Default Default
7 Navy Default Default
8 Pink Default Default
9 Purple Default Default
10 Red Default Default

Board Description

War is on for the three rivers. Hear the anvils clang as rivals struggle to be the lone Titan of Industry.

Factory (capital city) rules:

If someone captures your last (or only) Factory, YOU ARE ELIMINATED!

Factories attack all territories in their borough via one-way borders with +1 to attack. They also receive +1 to rolls when defending.

Factories offer corporate spies who reveal all of the Pittsburgh-proper territories (does not include the territories that start neutral nor other factories)

Factories have a maximum unit capacity of 10 armies.

Factories double the bonus of their borough when held along with the rest of the continent -- a factory held without a complete continent does not give any bonus. The bonus is generated in the factory, so make sure you leave room for freshly generated units each turn.

When a player's last Factory is captured, they are elminated, and the victorious player gains control of some of the murdered rival's territories and soldiers.

You do not receive an eliminated player's cards.

Factories start neutral.

Other Rules:

Medium fog is on.

Continents give bonuses as shown by the correspondingly colored value on the map.

2 Fortifies

No return to attack or placement.

Card capture is OFF.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOn

Cards

CardsOn
Card CaptureOff
Maximum number of cards allowed5
Card values5,6,7,8,9,10,11,12,13,14,5
Must capture non-empty territory to earn cardOff
Card deckA:18 B:18 C:18 W:6

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn4
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %33
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone