195 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 3.0
  • Designer: Yertle
  • Rating:
  • Rating Score: 7.49 out of 10 [41 ratings]
  • Difficulty: Intermediate
  • Created Date: 6th Jun 2013
  • Release Date: 6th Aug 2010
  • Games Played: 0

Design Information
Territories 83
Continents 87
Advanced Features Border Modifiers
Board Settings
Gameplay Turn Based
Available Players
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
Survival Guides
Defense Stations
Survival Kits
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Navy Default
2 Maroon Default
3 Black Default
4 Orange Default
5 Green Default
6 Yellow Default
7 Purple Default
8 Cyan Default
9 Blue Default
10 Lime Default
11 Violet Default
12 Red Default

Board Description

Zombie States of America: Versus

2012 The Zombie Civil War - No one expected the zombies to be intelligent, and never did it cross anyone's mind that they would set up their own system of government, but that's exactly what happened...and now they want to take over the rest of the United States!

In this scenario the starting scenario is laid out for a 1vs1 zombie vs human battle royal!

Human states (outlined in blue) outnumber the zombie states (outlined in red) but the zombies have advantages of their own. A +1 bonus is awarded for the occupation of two bordering human states, while a +2 bonus is awards for the occupation of two bordering zombie states. The zombies are also relentless in their attacks, thus they can attack bordering human states with a +1 attack modifier. Basic gameplay and movement beyond that!

Important Note: Tennessee and Mississippi human states are single territories separated by zombie states. Fun Note: The zombie states' names and locations come from actual proposed states in the lifespan of the United States.

Will the zombies prevail and begin a new nation of the dead? Or will the humans restore the land to what it once was?



Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 2 units per x territories owned8
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countMedium
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone