193 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 3.0
  • Designer: Toro
  • Rating:
  • Rating Score: 7.20 out of 10 [15 ratings]
  • Difficulty: Beginner
  • Created Date: 25th Mar 2013
  • Release Date: 5th Mar 2013
  • Games Played: 0

Design Information
Territories 64
Continents 9
Advanced Features Border Modifiers
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 5,6,7,8,9,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 1 [View]
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Lime Default Default
2 Red Default Default
3 Cyan Default Default
4 Grey Default Default
5 Yellow Default Default
6 Pink Default Default
7 Black Default Default
8 Blue Default Default
9 Green Default Default
10 Orange Default Default
11 Violet Default Default
12 Khaki Default Default

Board Description

Welcome to Middle Earth!

This map plays like a standard game, with a few things to take note of. Strongholds exist in the territories with an icon in them, and valiant defenders will fight extra long in these territories. However, these stronghold territories have a maximum of 15 armies. Be aware of the sea routes, as they connect ports and provide quick travel for armies of Middle Earth.

This Lord of the Rings map is inspired from Hasbro's board game version. New scenarios are in the works which will juice up the standard mode by adding some new bonuses, battle routes, and much more.

Enjoy and good luck!


Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values5,6,7,8,9,5,6,7,8,9,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn4
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units10
Maximum units per territory25
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone