175 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 2.0
  • Designer: RiskyBack
  • Rating:
  • Rating Score: 4.50 out of 10 [10 ratings]
  • Difficulty: Beginner
  • Created Date: 25th Dec 2009
  • Release Date: 25th Dec 2009
  • Games Played: 118

Design Information
Territories 45
Continents 43
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 3 [View]
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Orange Default
5 Purple Default
6 Grey Default
7 Cyan Default
8 Lime Default
9 Pink Default
10 Yellow Default
11 Navy Default
12 Brown Default
13 Violet Default
14 Khaki Default
15 SkyBlue Default

Board Description

Happy Holidays fellow Gear Heads!!

I just threw this together quickly while trying to digest.

It's a simple Holiday Tree!!! Conquer the Ornaments and win the game.

Hordes style bonuses (+1 for every ornament you control where you also control every ornament that borders it)

Max of 20 units in each Ornament

Return to Attack with 3 transfers.

50 units allowed to be held in reserve.

No cards

20 unit elimination bonus.

Star and Trunk border each other but DO NOT could towards any Horde! Bonus.

Hordes! copyright Cramchakle 2007

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn5
Elimination bonus20
Capturing of reserves on eliminationOn
Maximum reserve units50
Maximum units per territory20
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone