196 Open Daily games
0 Open Realtime games
  • Rating:
  • Rating Score: 6.35 out of 10 [31 ratings]
  • Difficulty: Intermediate
  • Created Date: 8th Mar 2010
  • Release Date: 19th Apr 2010
  • Games Played: 258

Design Information
Territories 99
Continents 22
Advanced Features Fortify Only Borders
One-way Borders
Border Modifiers
Board Settings
Gameplay Turn Based
Available Players
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting None
Fog Override Enabled
Open Games 0
Seat Color Starting Cards Starting Bonus Win Condition
1 Green Default
2 Black Default
3 Orange Default
4 Purple Default
5 Grey Default
6 Lime Default
7 Yellow Default
8 Navy Default
9 Brown Default
10 Violet Default

Board Description

The object is to blast through the neutrals in the orange oval before your opponents. From there, you can attack the opposing capitals. This is the only way to defeat your opponents.

You earn bonuses for controlling continents in the large triangle. Each turn you must decide how to allocate your forces between attacking in the ovals, and strenthening your position in the large triangle.

The card bank allows you to earn cards even if you are eliminated from the large triangle.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff


Card CaptureOff
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn4
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone