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Board DescriptionPONG ... P1..........................P2 ...1...2...3...4...5...6 A...|.v.|...|...|...|...|...|...|.v.| B...|.>.|...|...|...|...|...|...|.<.| C...|.^.|...|...|...|...|...|...|.^.| D...|.>.|...|...|...|...|...|...|.<.| E...|.v.|...|...|...|...|...|...|.v.| F...|.>.|...|...|...|...|...|...|.<.| G...|.^.|...|...|...|...|...|...|.^.|
....+...............................+
In this game each player controls a paddle and a ball. At the beginning of each players turn, that players ball will move in the direction indicated by the arrow on that player's paddle. The object of the game is to direct your ball across the field and into the opponent's goal without being stopped. If, at the beginning of your turn, the other player's ball is in the column closest to your paddle, you may attack it if your paddle is in position. Since you only get 1 attack per turn, you must already be next to the opponents ball at the beginning of your turn to stop it, otherwise it will go in the goal, regardless of your paddle's position. If your ball gets stopped or the other player's ball runs into yours, your ball will spawn in the reset territory, and on the following turn will spawn in front of your paddle. If you score your ball will fall into the goal, then will spawn in the reset territory, and on the following turn will spawn in front of your paddle. In short it takes 2 turns to reset a stopped ball, and 3 turns to reset a scored ball. If your ball is up against a wall and you attempt to move that ball towards the wall, the ball will continue straight in its path. Remember that you must get your paddle in position before the ball reaches the last column, and you must attack the ball to block the shot. If your ball is in the last column and you cannot see the opponent's paddle, you have scored. First to 5 wins. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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