1102 A.D. - The King is dead! Now the sons of the king are battling for his kingdom. Who will prevail...
Gameplay: The gameplay is SimulGear with some advanced settings.
Layout: The Crown kingdom is at the center of the board, with eight kingdoms positioned just outside of the Crown. Centered at each of the kingdoms is the Throne. Beyond the Thrones lie the Castle territories (outlined in grey). Beyond the Castles lie the Farmland territories (outlined in yellow). On the outskirts of the board are positioned four characters; Spy, Wizard, Assassin, and Mercenary.
Movement, Modifiers, and Limits: Default dice are set to A60%, D75%. Basic movement occurs in the Fields (outlined in green), the Farmlands and the Castles. A border modifier is in place when attacking from a Farmland to a Castle territory in which dice are set to A50%, D90%.
Thrones are able to attack as default to Castle territories and one-way to Farmlands (except for the case of the Crown, which the Palace grounds attack to the Farmlands rather than the Throne). Thrones also attack to each of the characters.
The Spy attacks to all 8 small kingdoms' Castles and Throne with dice set to A10%, D100%. The Spy has a maximum number of units of 3.
The Wizard attacks to the Crown's Castles with dice set to A80%, D75%. In the non-Classic Scenarios, the Wizard also attacks the Palace Grounds with an Artillery Border with dice set to A80%, D75%. The Wizard has a maximum number of units of 50.
The Assassin attacks to all 8 small kingdoms' Thrones with dice set to A80%, D75%. The Assassin has a maximum number of units of 50.
The Mercenary does not attack/fortify anywhere. The Mercenary has a maximum number of units of 20.
Bonuses: The 8 small kingdoms' Thrones produce +5 units, while the Crown Throne produces +10 units. All Farmlands produce +1 unit, but only if the associated Throne of the kingdom is held also! The Mercenary produces +10 units. There is also the +1 unit per 3 territories bonus as well. In the non-Classic Scenarios, the Spy, Wizard, and Assassin are also worth +2 units.
Non-Classic Scenarios: The following gameplay changes are set for all Non-Classic Scenarios: Fatigue set to 20% for orders 70+, Max Number of Orders set to 100, and an Elimination Bonus of 5 units.
Finally, be sure and read the Board Descriptions in the Flash Player for each Scenario to identify any changes different than outlined here.
Bonuses, Limits and Dice