192 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: Jigler
  • Rating:
  • Rating Score: 7.50 out of 10 [16 ratings]
  • Difficulty: Beginner
  • Created Date: 22nd Mar 2011
  • Release Date: 28th Sep 2011
  • Games Played: 319

Design Information
Territories 58
Continents 8
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Feral Warrior
Noble Paladin
Red Hood
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red undefined undefined Default
2 Green undefined undefined Default
3 Blue undefined undefined Default
4 Black undefined undefined Default
5 Orange undefined undefined Default
6 Purple undefined undefined Default
7 Grey undefined undefined Default
8 Cyan undefined undefined Default
9 Lime undefined undefined Default
10 Pink undefined undefined Default
11 Yellow undefined undefined Default
12 Navy undefined undefined Default
13 Brown undefined undefined Default
14 Violet undefined undefined Default

Board Description

Welcome to Doom's CRESCENT ISLE, part of Jigler's Legacy of Doom Series!

In a land overrun by tyranny and iron fist rule, Heroes have arisen to crush the impending darkness that spreads throughout the lands. It is up to you, Players of Wargear, to aide these heroes in their time of need.

Take your armies across the lands to bring order to the realms once again. The trials ahead will be difficult and sometimes deadly, but with perseverance and willpower you will come out victorious.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 58
Continents 58
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Feral Warrior
Noble Paladin
Red Hood
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red undefined undefined Default
2 Green undefined undefined Default
3 Blue undefined undefined Default
4 Black undefined undefined Default
5 Orange undefined undefined Default
6 Purple undefined undefined Default
7 Grey undefined undefined Default
8 Cyan undefined undefined Default
9 Lime undefined undefined Default
10 Pink undefined undefined Default
11 Yellow undefined undefined Default
12 Navy undefined undefined Default
13 Brown undefined undefined Default
14 Violet undefined undefined Default

Board Description

Welcome to Doom's CRESCENT ISLE, part of Jigler's Legacy of Doom Series!

HORDES! of Crescent Isle

Bonuses are received by owning a territory and all its surrounding territories.

In a land overrun by tyranny and iron fist rule, Heroes have arisen to crush the impending darkness that spreads throughout the lands. It is up to you, Players of Wargear, to aide these heroes in their time of need.

Take your armies across the lands to bring order to the realms once again. The trials ahead will be difficult and sometimes deadly, but with perseverance and willpower you will come out victorious.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 65
Continents 22
Advanced Features View Only Borders
One-way Borders
Fortify Only Borders
Border Modifiers
Factories
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Feral Warrior
Noble Paladin
Red Hood
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red undefined 4 Default
2 Green undefined 4 Default
3 Black undefined 4 Default
4 Orange undefined 4 Default
5 Purple undefined 4 Default
6 Grey undefined 4 Default
7 Cyan undefined 4 Default
8 Lime undefined 4 Default
9 Pink undefined 4 Default
10 Yellow undefined 4 Default
11 Navy undefined 4 Default
12 Brown undefined 4 Default
13 Violet undefined 4 Default

Board Description

Welcome to Doom's CRESCENT ISLE, part of Jigler's Legacy of Doom Series!

TOWERS

  • There is a heavy fog across Crescent Isle.
  • Towers are Capitols -- If you lose your last Tower, you're eliminated from the game.
  • Towers give a +2 bonus that spawns directly to the Tower (factory).
  • If a Tower is owned with it's entire surrounding continent, it give a bonus that spawns directly to the Tower (the bonus is the same as the coninent's original bonus -2).
  • The Towers has +1 attack and +1 defense to surrounding territories.
  • Towers can only hold 20 units max.
  • Towers transfer to any counrty in it's continent.
  • Towers see all countries in it's continent and in all adjacent continents (including adjacent Towers).
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowedUnlimited
    Number of fortifies allowed3
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeHeavy
    Allow override of fog settingYes
    Game historyHide

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values4,6,8,10,12,14,16,18,20,22,24
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned3
    Minimum bonus units per turn3
    Elimination bonus5
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %25
    Destroy unallocated CapitalsOn
    Number of units per Territory4
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone