Gila Mongers
In the parched desert hills of Gila, a breed of intelligent reptillian monsters scavenge the dry land for food sources. After feasting on the adult birds in the region, all that remains is a small collection of their eggs. With the knowledge of their food source running low, each clan of monsters seeks to secure the remaining nests and eggs. Some groups seek to fill their bellies, while others seek to protect this resource for future generations.
5v8 dice everywhere except vs nests, which is 5v5.
Nests are capital cities, including the neutral one in the center.
Capital cities can be captured.
2 attacks per turn, 1 fortify to any connected, you may return to attack from fortify.
Capital city assimilation is 50%, no cards are used, and no elimination bonus is granted.