220 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 1.0
  • Designer: Yertle
  • Rating:
  • Rating Score: 8.67 out of 10 [3 ratings]
  • Difficulty: Intermediate
  • Created Date: 11th Mar 2011
  • Release Date: 17th May 2011
  • Games Played: 277

Design Information
Territories 97
Continents 13
Advanced Features One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Comms
Rations
Gear
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Booty Hunters Default Default
2 Dark Helmet Default Default
3 Yoda's Boogers Default Default
4 The Shat Default Default
5 Celestial Bar Hopper Default Default
6 Tribbles Default Default
7 Cling-Ons Default Default
8 Space Zombies Default Default
9 Pizza The Hut Default Default
10 Sensitive Sith Default Default
11 Barfolomew Default Default
12 Paranoid Androids Default Default

Board Description

Project: Oblivion

Classic

Cumberdale Classic

2100 A.D. - Cumberdale Space Station Raid. Four ships have docked to the Space Station and all are battling for the station's resources...

Report:

Ships: +3 bonus each --- attack one-way to corresponding entrance (noted by colored circle)

Outer Facilities: +3 bonus each --- doors defend with +1 from outside (noted by black bars)

Inner Facilities: +2 bonus each --- doors defend with +2 from outside (noted by double black bars)

Central Transporter: +2 bonus --- defends with -2 from Inner Facilities --- attacks one-way to all Ships

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOff
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory5
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 101
Continents 17
Advanced Features One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Comms
Rations
Gear
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Booty Hunters Default Default
2 Dark Helmet Default Default
3 Yoda's Boogers Default Default
4 The Shat Default Default
5 Celestial Bar Hopper Default Default
6 Tribbles Default Default
7 Cling-Ons Default Default
8 Space Zombies Default Default
9 Pizza The Hut Default Default
10 Sensitive Sith Default Default
11 Barfolomew Default Default
12 Paranoid Androids Default Default

Board Description

Project: Oblivion

Madness

Cumberdale Classic

2100 A.D. - Cumberdale Space Station Raid. Madness has broken out with now eight invaders present!

Report:

Ships: +3 bonus each --- attack to corresponding entrance (noted by colored circle) --- defend with +1 from corresponding entrance

Outer Facilities: +3 bonus each

Inner Facilities: +2 bonus each

Central Transporter: +2 bonus --- defends with -2 from Inner Facilities --- attacks one-way to all Ships

In this Scenario, return to unit placement is off, fortifies are set to 2, and there is a slower progressing card scale.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOff
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone