206 Open Daily games
2 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: Viper
  • Rating:
  • Rating Score: 8.83 out of 10 [113 ratings]
  • Difficulty: Beginner
  • Created Date: 25th Feb 2011
  • Release Date: 29th Jun 2011
  • Games Played: 13,648

Design Information
Territories 272
Continents 74
Advanced Features
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 3 [View]
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Grant Default Default
2 Sherman Default Default
3 Hooker Default Default
4 Custer Default Default
5 MacArthur Default Default
6 Meade Default Default
7 McClellan Default Default
8 Sheridan Default Default
9 Lee Default Default
10 Bragg Default Default
11 Hood Default Default
12 Pickett Default Default
13 Longstreet Default Default
14 Beauregard Default Default
15 Armistead Default Default
16 Forrest Default Default

Board Description


by Viper

It's the 1860's! Which side are you on?

This is a fairly straightforward cash and grab map. No border modifiers or capitals here.

The states or territories each are continents and the northern states have been consolidated due to size. The mini-map lists all the continent values except for on the cities. The cities are listed along the right side. The 4 northern state blocks form The Union supercontinent for an added bonus. The two sections of the Union Blockade also form a supercontinent.

Cards increment by two.

Return to Attack and Return to Placement On

3 fortifies to any connected

Card Capture on

Unlimited Reserve Units

+1 per 5 territories minimum 3

+15 per elimination

3-16 players

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:4

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn3
Elimination bonus15
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone