164 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 3.0
  • Designer: RiskyBack
  • Rating:
  • Rating Score: 8.24 out of 10 [41 ratings]
  • Difficulty: Intermediate
  • Created Date: 27th Jul 2010
  • Release Date: 26th Feb 2010
  • Games Played: 892

Design Information
Territories 275
Continents 48
Advanced Features View Only Borders
One-way Borders
Board Settings
Gameplay Turn Based
Available Players
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Disabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
Seat Color Starting Cards Starting Bonus Win Condition
1 Thor Default
2 Questor Default
3 Thyra Default
4 Merlin Default

Board Description

During the mid 80's there were 2 things that you needed when going to an Arcade, a $10 roll of quarters and a buddy to deposit them whenever "Your Life Force is Running Out" came out ot the Gauntlet game.

I always got really happy when a new Maze started and the narrator would say, "Your Shots Now Hurt Other Players!"

Hell Yeah!!

Time to get revenge on that stoopid Elf who kept hogging the food. Time to spank that Valkyrie who kept shooting the Potions and totally time to shut up that know-it-all Wizard who kept trying to tell you what to do!

Everyone is About to DIE!!

In this game there is not working together, it's every player for themselves. There are 4 Mazes that connect to each other via the Exit. Each player starts with the same character in each Maze and get's 10 units in each.

Bonuses are written on the map. A player gets a bonus for controling their character icon on the Maze along with the Treasure, Food and/or Potion. Each player gets different bonuses for different objects based on the character. Warrior gets +7 for Food but only +3 for the potion. Valkyrie get's +5 for any of them.

Note: Bonuses are per Maze so controling the Elf and Treasure in the Yellow Maze will not give you a bonus for controling the Elf in the Green Maze.

The Neckless has View Only borders to every space on that Maze so you can see through the fog. This map was made prior to the enhancement of the View Only Borders and at this time it is not possible to have 2 border types so the direct Adjacent territories to the Neckless will only be able to see who owns the territory, not the unit counts.

4 Fortifies per turn to bordering territories.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn5
Elimination bonus15
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionSeats
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsSeats