This is a NEW version of Gear Wars: Episode I
There was complaints that the original allowed a winning strategy that guaranteed a 1st player win. Personally, I don't think a winning strategy within a map is a bad thing, but the public has spoke and I have listened. Here is the "Fixed" version, enjoy and please re-review!
PLEASE BE SURE TO READ
This is a limited attack game. Each player gets 5 attacks with Continuous attack turned ON (Attacking with all units counts as 1 attack) and 2 transfers per turn with return to Attack ON. For the most part, Imperial ships only attack the Rebel Ships and the Rebel Ships only attack the Imperial ships. There are Fortify only borders between all Empire ships and Empire ships and between all Rebel ships and Rebel ships.
ATTACKING BORDERS AND BONUSES:
Tie Fleet (upper left corner) Attacks Blue Leader, Blue Squadron 1 and Falcon 1 (upper most front panel of the ship). Worth +3 units bonus. Max of 25 armies. Falcon Wings (Star Fighters top middle next to Falcon): Attacks Darth Squadron 1 & 2 and Darth HeyDer (middle right). Worth +2 unit bonus. Max of 25 armies. Falcon: The Falcon attacks 1 way within itself. Falcon 1 attacks Falcon 2, Falcon 2 attacks Falcon guns but they cannot attack backwards, only counter clockwise within the ship. The entire ship is worth a +5 units bonus. Max of 25 armies. Falcon Guns (Largest area of the ship): Attacks any Imperial ship on the map and can also attack Red Leader (bottom most Star Fighter in the trench). Worth a +5 units bonus by itself. Max of 35 armies. Gold Squadron (middle left Y-wing fighters): Attacks the Tie Fleet (upper left corner), the Tie Attack Fleet (lower left) and the Tie Trench Fleet (lower right). Worth a +3 unit bonus. Max of 25 armies. Tie Attack Fleet (lower left): Attacks Gold Squadron (middle left Y-wing Fighters), the X-Wing Attack Fleet (lower right) and Red Leader (bottom most Star Fighter in the trench). Worth a +3 units bonus. Max of 25 armies. Tie Trench Fleet (lower right): Attacks the X-Wing Attack Fleet (lower right) and Red Leader (bottom most Star Fighter in the trench). Worth a +2 units bonus. Max of 25 armies. X-Wing Attack Fleet (X-Wings in lower right) Attacks the Tie Attack Fleet (lower left) and the Tie Trench Fleet (lower right). Worth a +2 units bonus. Max of 25.Trench X-Wings (6 Star Fighters in the Trench): Starts at Red Leader and each fighter attacks the next one in the line going towards the Thermal Exhaust Port. Red Leader is worth a +4 unit bonus and all the other are worth +2 units each. Max of 25 armies. Darth Wing Ships (Tie fighters middle right): Attacks Gold Squadron (middle left Y-wing Fighters) and is worth a +2 unit bonus. With Darth HeyDer, the Darth Squadron is worth an additional +3. Max of 25 armies Darth HeyDer (middle right with curved wings): Attacks every Rebel ship on the map. Can directly attack the Red Leader & Trench Star Fighters (Red1, Red2 and Red3) but at a -1 attack penalty and with an Attack only border (no fortify except when you initally take it over). Worth +3 unit bonus and is part of the Darth Squadron bonus. Max of 35 armies. Thermal Exhaust Port (circle in the middle): Worth +10 unit bonus and is connected to every ship on the map to transfer out Except the Trench Star Fighters. Has a max of 15 armies.
A special thanks to Cramchakle for the graphics, Severene for the inital inspiration of the map and Yertle for the hours and hours of testing to get it right. Trust me when I say that the map is set up the way it is for a reason. The borders make it Fair from the start. I suggest not making up your mind about the map until you've gotten to know it a little bit.
Version 1.1 must also thank BlackDog & Alpha for forcing to get it right and helping me do so. Also, thank you to Megaboobsmcgee for insulting the map in a review and since that is my favorite Online Name EVER, I felt it important to do what the public said needed to be done.