181 Open Daily games
0 Open Realtime games
  • Rating:
  • Rating Score: 5.64 out of 10 [11 ratings]
  • Difficulty: Intermediate
  • Created Date: 23rd Jun 2010
  • Release Date: 15th Jun 2010
  • Games Played: 28

Design Information
Territories 232
Continents 330
Advanced Features One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Bozo
Ghastly Grinner
Pennywise
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 SkyBlue Default

Board Description

Darts

Step Right Up

5 in a row verticle or horizontal = Victory

To win, place your reward unit in the clown's mouth and "pop" your opponent's balloon.

2 attacks per turn

Grid territories don't attack eachother

Player 2 has 5 extra darts, so if nobody has won after 25 rounds, Player 2 wins.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed2
Number of fortifies allowed0
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice0
Number of sides on Defender's Dice1

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone