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Board DescriptionSupported by the brawn and taxes of the peasants, the feudal baron and his wife would seem to have had a comfortable life in their Fortress. However, a visitor to a medieval castle saw things a bit differently. As he approached the Lord’s fortress, he would have to cross the drawbridge over the moat full of putrefying waste and approach the narrow doorway, which was usually closed to all visitors. If this visitor held up to the suspicious nature of the sentry and was admitted, the iron portcullis would rise slowly on its creaking pulleys. The heavy, wooden doors now swung open, and he found himself in the courtyard, or Bailey, where his view was commanded by the great central tower of the capital Keep. At the summit of the Keep rose Towers from where at dawn the watchmen atop them blew a blast on their bugles to awaken the castle and throughout the rest of the day surveyed the goings-on below. As the visitor walked about the courtyard, he came upon the corner rooms, used as the lord's family’s residence in time of peace. The Barracks, the Storehouse, the Stables together with the Gatehouse surrounded the walls of the courtyard and were collectively known as the Inner Court. During times of war, this mirroring Fortress turned from bad to worse for food supplies were scarce and plague was very frequent. Movement throughout the Fortress became much more difficult in times of war. The corner rooms were where the Lady’s honor and other family members are defended most fastidiously, the best way of gaining entrance was to use the artillery attacks from the Towers. As one can imagine, the Bailey was the only way from place to place and thus was easily attacked. However, if one could gain control of the rest of the Inner Court, it would contain all the buildings necessary for the support of the lord's servants and soldiers. Below, two stories underground, lay the Oubliette (or dungeon), dark, damp, and dirty. But it was also a way to sneak from one Gatehouse to another. If one could control this divided passageway it would limit travel and act as an impromptu barracks. ------------------------------------------------------------------------------------------------ Bailey = +1 Inner Court = +2 All four Towers = +2 Each Corner = +3 North half of Oubliette = +5 South half of Oubliette = +5 Keep (a capital) = +10 Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionSupported by the brawn and taxes of the peasants, the feudal baron and his wife would seem to have had a comfortable life in their Fortress. However, a visitor to a medieval castle saw things a bit differently. As he approached the LordÂ’s fortress, he would have to cross the drawbridge over the moat full of putrefying waste and approach the narrow doorway, which was usually closed to all visitors. If this visitor held up to the suspicious nature of the sentry and was admitted, the iron portcullis would rise slowly on its creaking pulleys. The heavy, wooden doors now swung open, and he found himself in the courtyard, or Bailey, where his view was commanded by the great central tower of the capital Keep. At the summit of the Keep rose Towers from where at dawn the watchmen atop them blew a blast on their bugles to awaken the castle and throughout the rest of the day surveyed the goings-on below. As the visitor walked about the courtyard, he came upon the corner rooms, used as the lord's familyÂ’s residence in time of peace. The Barracks, the Storehouse, the Stables together with the Gatehouse surrounded the walls of the courtyard and were collectively known as the Inner Court. During times of war, this mirroring Fortress turned from bad to worse for food supplies were scarce and plague was very frequent. Movement throughout the Fortress became much more difficult in times of war. The corner rooms were where the LadyÂ’s honor and other family members are defended most fastidiously, the best way of gaining entrance was to use the artillery attacks from the Towers. As one can imagine, the Bailey was the only way from place to place and thus was easily attacked. However, if one could gain control of the rest of the Inner Court, it would contain all the buildings necessary for the support of the lord's servants and soldiers. Below, two stories underground, lay the Oubliette (or dungeon), dark, damp, and dirty. But it was also a way to sneak from one Gatehouse to another. If one could control this divided passageway it would limit travel and act as an impromptu barracks. ------------------------------------------------------------------------------------------------ Bailey = +1 Inner Court = +2 All four Towers = +2 Each Corner = +3 North half of Oubliette = +5 South half of Oubliette = +5 Keep (a capital) = +10 This scenario has a different starting setup from the 'defualt' scenario. It also has the following extra continent bonuses: Barracks = +1 Gatehouse = +1 Stablery = +1 Storehouse = +1 Each Tower = +1 Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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