181 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: KrocK
  • Rating:
  • Rating Score: 8.00 out of 10 [26 ratings]
  • Difficulty: Intermediate
  • Created Date: 28th May 2010
  • Release Date: 5th Aug 2010
  • Games Played: 967

Design Information
Territories 163
Continents 78
Advanced Features One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5 6
7 8 9 10
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Minor gods
The Olympians
Elder gods
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 White Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

Titans play diffrently then normal risk. Read the rules carefully, Rules are on the game board: http://www.wargear.net/boards/view/1002/Board

Things to take note of:

-Continent bonus is worth half the number of Towns in that continent. You must Control EVERYTHING to get the bonus. (all towns, ships and titan)

-Titans and Ships are worth +1 each

-Controlling all towns in a continent +1

-Ships can only attack other ships and Titans (Ships can not attack Towns)

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed8
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn4
Elimination bonus15
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone