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- Designer Workshop - w/ Tutorials
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The idea here is that boards that are played a lot have greater competition than boards that are not, so players should have a chance to earn more CP on popular boards. A semi-logarithmic scale is proposed to provide more CP to boards that have been played more.
# of plays | Top Rank CP | Min GR for top rank | # of ranks that get CP |
---|---|---|---|
0 - 10 | – | – | – |
10 - 100 | 10 | 1250 | 5 |
100 - 1k | 20 | 1500 | 10 |
1k - 10k | 35 | 1750 | 20 |
10k - 100k | 55 | 2000 | 35 |
100k- 1M | 80 | 2250 | 55 |
1M - 10M | 110 | 2500 | 80 |
The CP is a compromise between exponential growth & linear growth. It goes up +10, +15, +20, +25, etc. between categories. # of ranks lags one category behind to allow top ranks to have a difference >1 between ranks.
Most boards keep the 20/1500/10 that we currently have. Popular boards get 35 CP. Very popular boards get 55 CP, WGWF gets 80CP, and in a few years will bump up to 110CP.
The 100-1k range would keep the current CP table:
1500+ score - 20 Championship Points 1450+ score - 15 Championship Points 1400+ score - 12 Championship Points 1350+ score - 10 Championship Points 1300+ score - 8 Championship Points 1250+ score - 6 Championship Points 1200+ score - 4 Championship Points 1150+ score - 3 Championship Points 1100+ score - 2 Championship Points 1050+ score - 1 Championship Points
Other ranges would require their own tables which have not been proposed yet, but would follow the same basic shape as the standard table.