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general:faqs [2020/06/29 23:19]
Kjeld [SimulGear Gameplay]
general:faqs [2020/06/29 23:43] (current)
Kjeld [SimulGear Gameplay]
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 **SimulGear** **SimulGear**
   -[[general:faqs#How are dice different in SimulGear?]]   -[[general:faqs#How are dice different in SimulGear?]]
 +  -[[general:faqs#How is order of attacks determined?]]
   -[[general:faqs#What is unit pumping?]]   -[[general:faqs#What is unit pumping?]]
-  -[[general:faqs#What is Fatigue?+  -[[general:faqs#What is Fatigue?]]
   -[[general:faqs#How are orders executed by the system?]]   -[[general:faqs#How are orders executed by the system?]]
   -[[general:faqs#What happens if all units of the Attacker and all units of the Defender are killed?]]   -[[general:faqs#What happens if all units of the Attacker and all units of the Defender are killed?]]
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 ===2. What are the keyboard shortcut keys?=== ===2. What are the keyboard shortcut keys?===
  
->**Turn Based Games:**\\ Â __Attack Mode HotKeys__\\ A: Attack with All units\\ T: Attack and Auto-Transfer with All units\\ 1-9: Attack with specified number of units\\ Escape: Cancel attack\\ __Fortify / Transfer Mode HotKeys__\\ A: Fortify / Transfer All units\\ 0-9: Fortify / Transfer with 0-9 units+>**Turn Based Games:**\\ __Attack Mode HotKeys__\\ A: Attack with All units\\ T: Attack and Auto-Transfer with All units\\ 1-9: Attack with specified number of units\\ Escape: Cancel attack\\ __Fortify / Transfer Mode HotKeys__\\ A: Fortify / Transfer All units\\ 0-9: Fortify / Transfer with 0-9 units
  
-===3. SimulGear Games:**\\ Â __Placement Phase HotKeys__\\ A:Place All units\\ 0-9:Place 0-9 units\\ Z:Undo\\ X:Undo All\\ __Reinforce Phase HotKeys__\\ A: Attack with All units\\ 0-9: Attack with specified number of units\\ Escape: Cancel reinforcement\\ __Attack / Fortify Phase HotKeys__\\ A: Attack with All units\\ S: Save order\\ 0-9: Attack with specified number of units\\ Escape: Cancel attack+===3. SimulGear Games:===
  
-===4. History Viewer:**\\ Left Arrow: Step backwards\\ Right Arrow: Step forwards\\ Up Arrow: Previous turn\\ Down Arrow: Next turn\\ Home: Jump to start\\ End: Jump to end\\ Space: Toggle Play / Stop\\ A: Speed up playback\\ Q: Slow down playback+>__Placement Phase HotKeys__\\ A:Place All units\\ 0-9:Place 0-9 units\\ Z:Undo\\ X:Undo All\\ __Reinforce Phase HotKeys__\\ A: Attack with All units\\ 0-9: Attack with specified number of units\\ Escape: Cancel reinforcement\\ __Attack / Fortify Phase HotKeys__\\ A: Attack with All units\\ S: Save order\\ 0-9: Attack with specified number of units\\ Escape: Cancel attack 
 + 
 +===4. History Viewer:=== 
 + 
 +>Left Arrow: Step backwards\\ Right Arrow: Step forwards\\ Up Arrow: Previous turn\\ Down Arrow: Next turn\\ Home: Jump to start\\ End: Jump to end\\ Space: Toggle Play / Stop\\ A: Speed up playback\\ Q: Slow down playback
  
 ===5. What are the different types of borders?=== ===5. What are the different types of borders?===
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 >The turn order for attacks is determined at the beginning of each round according to the board setting. The possible board settings for turn order are: >The turn order for attacks is determined at the beginning of each round according to the board setting. The possible board settings for turn order are:
 > >
->  Seat order +>  Seat order 
->  Most units on board +>  Most units on board goes first 
->  Least units on board +>  Least units on board goes first 
->  Most territories on board +>  Most territories on board goes first 
->  Least territories on board +>  Least territories on board goes first 
->  Random+>  Random
 > >
 >The game engine just makes the check once at the start of the round. The order will stay the same for the entire round, and will never change mid-round even if most/least units/territories is the board setting. >The game engine just makes the check once at the start of the round. The order will stay the same for the entire round, and will never change mid-round even if most/least units/territories is the board setting.
 +>
 +>**Note:** There are two sets of orders, which get resolved separately. The first set of orders are for reinforcements, which resolve during the reinforcement phase. The second set are attack/fortify orders, which resolve during the attack/fortify phase. All reinforcement orders happen first (according to turn order), then all attack/fortify orders happen (according to turn order).
  
 ===3. What is unit pumping?=== ===3. What is unit pumping?===
general/faqs.1593487159.txt.gz · Last modified: 2020/06/29 23:19 by Kjeld