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general:faqs [2020/06/29 23:24]
Kjeld [Basic Gameplay]
general:faqs [2020/06/29 23:33]
Kjeld [General FAQ]
Line 32: Line 32:
 **SimulGear** **SimulGear**
   -[[general:faqs#How are dice different in SimulGear?]]   -[[general:faqs#How are dice different in SimulGear?]]
 +  -[[general:faqs#How is order of attacks determined?]]
   -[[general:faqs#What is unit pumping?]]   -[[general:faqs#What is unit pumping?]]
-  -[[general:faqs#What is Fatigue?+  -[[general:faqs#What is Fatigue?]]
   -[[general:faqs#How are orders executed by the system?]]   -[[general:faqs#How are orders executed by the system?]]
   -[[general:faqs#What happens if all units of the Attacker and all units of the Defender are killed?]]   -[[general:faqs#What happens if all units of the Attacker and all units of the Defender are killed?]]
Line 204: Line 205:
 >The turn order for attacks is determined at the beginning of each round according to the board setting. The possible board settings for turn order are: >The turn order for attacks is determined at the beginning of each round according to the board setting. The possible board settings for turn order are:
 > >
->  Seat order +>  Seat order 
->  Most units on board +>  Most units on board goes first 
->  Least units on board +>  Least units on board goes first 
->  Most territories on board +>  Most territories on board goes first 
->  Least territories on board +>  Least territories on board goes first 
->  Random+>  Random
 > >
 >The game engine just makes the check once at the start of the round. The order will stay the same for the entire round, and will never change mid-round even if most/least units/territories is the board setting. >The game engine just makes the check once at the start of the round. The order will stay the same for the entire round, and will never change mid-round even if most/least units/territories is the board setting.
general/faqs.txt · Last modified: 2020/06/29 23:43 by Kjeld