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general:faqs [2020/06/29 23:19]
Kjeld [SimulGear Gameplay]
general:faqs [2020/06/29 23:42]
Kjeld [SimulGear Gameplay]
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 **SimulGear** **SimulGear**
   -[[general:faqs#How are dice different in SimulGear?]]   -[[general:faqs#How are dice different in SimulGear?]]
 +  -[[general:faqs#How is order of attacks determined?]]
   -[[general:faqs#What is unit pumping?]]   -[[general:faqs#What is unit pumping?]]
-  -[[general:faqs#What is Fatigue?+  -[[general:faqs#What is Fatigue?]]
   -[[general:faqs#How are orders executed by the system?]]   -[[general:faqs#How are orders executed by the system?]]
   -[[general:faqs#What happens if all units of the Attacker and all units of the Defender are killed?]]   -[[general:faqs#What happens if all units of the Attacker and all units of the Defender are killed?]]
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 ===2. What are the keyboard shortcut keys?=== ===2. What are the keyboard shortcut keys?===
  
->**Turn Based Games:**\\ Â __Attack Mode HotKeys__\\ A: Attack with All units\\ T: Attack and Auto-Transfer with All units\\ 1-9: Attack with specified number of units\\ Escape: Cancel attack\\ __Fortify / Transfer Mode HotKeys__\\ A: Fortify / Transfer All units\\ 0-9: Fortify / Transfer with 0-9 units+>**Turn Based Games:**\\ __Attack Mode HotKeys__\\ A: Attack with All units\\ T: Attack and Auto-Transfer with All units\\ 1-9: Attack with specified number of units\\ Escape: Cancel attack\\ __Fortify / Transfer Mode HotKeys__\\ A: Fortify / Transfer All units\\ 0-9: Fortify / Transfer with 0-9 units
  
-===3. SimulGear Games:**\\ Â __Placement Phase HotKeys__\\ A:Place All units\\ 0-9:Place 0-9 units\\ Z:Undo\\ X:Undo All\\ __Reinforce Phase HotKeys__\\ A: Attack with All units\\ 0-9: Attack with specified number of units\\ Escape: Cancel reinforcement\\ __Attack / Fortify Phase HotKeys__\\ A: Attack with All units\\ S: Save order\\ 0-9: Attack with specified number of units\\ Escape: Cancel attack+===3. SimulGear Games:===
  
-===4. History Viewer:**\\ Left Arrow: Step backwards\\ Right Arrow: Step forwards\\ Up Arrow: Previous turn\\ Down Arrow: Next turn\\ Home: Jump to start\\ End: Jump to end\\ Space: Toggle Play / Stop\\ A: Speed up playback\\ Q: Slow down playback+>__Placement Phase HotKeys__\\ A:Place All units\\ 0-9:Place 0-9 units\\ Z:Undo\\ X:Undo All\\ __Reinforce Phase HotKeys__\\ A: Attack with All units\\ 0-9: Attack with specified number of units\\ Escape: Cancel reinforcement\\ __Attack / Fortify Phase HotKeys__\\ A: Attack with All units\\ S: Save order\\ 0-9: Attack with specified number of units\\ Escape: Cancel attack 
 + 
 +===4. History Viewer:=== 
 + 
 +>Left Arrow: Step backwards\\ Right Arrow: Step forwards\\ Up Arrow: Previous turn\\ Down Arrow: Next turn\\ Home: Jump to start\\ End: Jump to end\\ Space: Toggle Play / Stop\\ A: Speed up playback\\ Q: Slow down playback
  
 ===5. What are the different types of borders?=== ===5. What are the different types of borders?===
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 >The turn order for attacks is determined at the beginning of each round according to the board setting. The possible board settings for turn order are: >The turn order for attacks is determined at the beginning of each round according to the board setting. The possible board settings for turn order are:
 > >
->  Seat order +>  Seat order 
->  Most units on board +>  Most units on board goes first 
->  Least units on board +>  Least units on board goes first 
->  Most territories on board +>  Most territories on board goes first 
->  Least territories on board +>  Least territories on board goes first 
->  Random+>  Random
 > >
 >The game engine just makes the check once at the start of the round. The order will stay the same for the entire round, and will never change mid-round even if most/least units/territories is the board setting. >The game engine just makes the check once at the start of the round. The order will stay the same for the entire round, and will never change mid-round even if most/least units/territories is the board setting.
 +>Note as well that there are two sets of orders, which get resolved separately. The first set of orders are for reinforcements, which resolve during the reinforcement phase. The second set are attack/fortify orders, which resolve during the attack/fortify phase. All reinforcement orders happen first (according to turn order), then all attack/fortify orders happen (according to turn order).
  
 ===3. What is unit pumping?=== ===3. What is unit pumping?===
general/faqs.txt · Last modified: 2020/06/29 23:43 by Kjeld