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general:faqs [2020/06/29 23:19] Kjeld [SimulGear Gameplay] |
general:faqs [2020/06/29 23:33] Kjeld [General FAQ] |
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**SimulGear** | **SimulGear** | ||
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===2. What are the keyboard shortcut keys?=== | ===2. What are the keyboard shortcut keys?=== | ||
- | >**Turn Based Games: | + | >**Turn Based Games:**\\ __Attack Mode HotKeys__\\ A: Attack with All units\\ T: Attack and Auto-Transfer with All units\\ 1-9: Attack with specified number of units\\ Escape: Cancel attack\\ __Fortify / Transfer Mode HotKeys__\\ A: Fortify / Transfer All units\\ 0-9: Fortify / Transfer with 0-9 units |
- | ===3. SimulGear Games:**\\ Â __Placement Phase HotKeys__\\ A:Place All units\\ 0-9:Place 0-9 units\\ Z:Undo\\ X:Undo All\\ __Reinforce Phase HotKeys__\\ A: Attack with All units\\ 0-9: Attack with specified number of units\\ Escape: Cancel reinforcement\\ __Attack / Fortify Phase HotKeys__\\ A: Attack with All units\\ S: Save order\\ 0-9: Attack with specified number of units\\ Escape: Cancel attack | + | ===3. SimulGear Games:=== |
- | ===4. History Viewer:**\\ Left Arrow: Step backwards\\ Right Arrow: Step forwards\\ Up Arrow: Previous turn\\ Down Arrow: Next turn\\ Home: Jump to start\\ End: Jump to end\\ Space: Toggle Play / Stop\\ A: Speed up playback\\ Q: Slow down playback | + | > |
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+ | ===4. History Viewer:=== | ||
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+ | >Left Arrow: Step backwards\\ Right Arrow: Step forwards\\ Up Arrow: Previous turn\\ Down Arrow: Next turn\\ Home: Jump to start\\ End: Jump to end\\ Space: Toggle Play / Stop\\ A: Speed up playback\\ Q: Slow down playback | ||
===5. What are the different types of borders?=== | ===5. What are the different types of borders?=== | ||
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>The turn order for attacks is determined at the beginning of each round according to the board setting. The possible board settings for turn order are: | >The turn order for attacks is determined at the beginning of each round according to the board setting. The possible board settings for turn order are: | ||
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>The game engine just makes the check once at the start of the round. The order will stay the same for the entire round, and will never change mid-round even if most/least units/ | >The game engine just makes the check once at the start of the round. The order will stay the same for the entire round, and will never change mid-round even if most/least units/ |