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====== Dice ====== | ====== Dice ====== | ||
- | ====Odds for Versus-Dice==== | + | ====Odds for Turn-Based Games==== |
- | + | ||
- | A useful tool for calculating | + | [[http:// |
+ | |A website that allows you to calculate | ||
====Estimating SimulGear Probabilities==== | ====Estimating SimulGear Probabilities==== | ||
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As explained in the [[http:// | As explained in the [[http:// | ||
>//How are dice different in SimulGear?// | >//How are dice different in SimulGear?// | ||
- | Dice in SimulGear games are essentially 100 sided. The system rolls one 100 sided diced for each attacker and each defender, then for each attacker dice rolled above the Attacker % one defender is killed and each defender dice rolled above the Defender % one attacker is killed. | ||
- | For example, if Attack | + | The easiest way to understand SimulGear is to imagine that it rolls one 100-sided dice for each attacker and defender. |
- | ..the above sentences are very difficult to understand. | + | Each border is assigned an Attacker and Defender Percentage. |
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+ | Example: The border between two territories | ||
+ | * Ten (10) 100-sided dice are rolled | ||
+ | * Eight (8) 100-sided dice for the Defender. For every dice that is 25 or greater, one Attacking unit is killed. (100 - 75% = 25) | ||
- | > | + | It is // |
- | >Note: The Attack % and Defend % is not a guaranteed kill % but instead an average kill %. In the example, the Attacker/ | + | |
The final note is important to keep in mind, as multiplying the number of attacking units by the Attack % will give you only an //expected value// (EV) for how many defending units you would eliminate. The EV tells you the average of all the attack outcomes if you replicated this attack thousands of times. The EV is useful for making a quick estimation of how many units you will need, at minimum, on a given attack or defense. However, | The final note is important to keep in mind, as multiplying the number of attacking units by the Attack % will give you only an //expected value// (EV) for how many defending units you would eliminate. The EV tells you the average of all the attack outcomes if you replicated this attack thousands of times. The EV is useful for making a quick estimation of how many units you will need, at minimum, on a given attack or defense. However, |