Wiki
- Designer Workshop - w/ Tutorials
This is an old revision of the document!
(proposed by M57)
Unit Range Limit (URange): URange is a global setting that specifies the maximum number of territories any given army may leave in a single turn. Default = Unlimited
Movement Cost (MCost): MCost is a global setting that is overridden by any individual territory MCost assignations. The MCost of a territory is static and doesn’t change. The Default MCost specifies the “standard” cost for a unit or stack of units to leave any non-MCost-modified territory. The MCost of each territory on a map can be locally modified. – For instance, a mountainous territory on a map that has a Default MCost of 1 for each territory can be assigned an MCost of 3. MCost Default = 1
Movement Count (MCount): This is a variable territory attribute that adjusts to keep track of territorys' incrementally accumulating Movement Counts as units move into them.
As a unit(s) leaves a territory, either as a result of victory in a battle or a fortification, the newly entered territory accumulates MCount. Once the MCount in a territory exceeds the URange, further attacks and/or fortifications initiated by units in that territory are denied.
At the beginning of each player’s turn, all Mcounts are set to 0.
Before units in a territory are allowed to attack/move, The Mcost and the current MCount of that territory are summed. If this number is less than or equal to the global URange, the attack/fortify is permitted. This summed number then becomes the MCount of the newly occupied territory.
Exception: If the existing MCount of the newly occupied territory is greater than the above “summed” number, then the summed number of the entering unit(s) is disregarded (the higher MCount always takes precedent).
Generally speaking, the MCount of a territory doesn't change as units leave (usually there is at least 1 unit remaining). However, if a territory is abandoned in the process of movement, its MCount is reset to 0.
How will players how much movement is left?
Here are some proposed solutions..