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designer_workshop:proposed:card_membership [2016/06/26 20:01]
M57 [Puts units in specific places]
designer_workshop:proposed:card_membership [2018/05/17 19:12] (current)
M57 [Cards could leverage the abilities of factories in many other creative ways]
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 ===== Card Membership.. ===== ===== Card Membership.. =====
-==== Puts units in specific places ====+==== ..Puts units in specific places ====
     - Admiral cards put units on ships or at sea     - Admiral cards put units on ships or at sea
     - General cards put 'em on land     - General cards put 'em on land
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-==== Creates Hidden Objectives ====+==== ..Creates Hidden Objectives ====
     - Just as territories depicted on regular risk cards encourage players to capture certain territories for bonuses. That functionality can easily be duplicated.     - Just as territories depicted on regular risk cards encourage players to capture certain territories for bonuses. That functionality can easily be duplicated.
  
  
-==== Let cards leverage factories in many other creative ways ====+==== ..Leverage the abilities of factories in many other creative ways ====
     - Transport armies     - Transport armies
     - Spy cards Lift fog     - Spy cards Lift fog
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     - Combine with other cards or territories owned as members to get desired results.     - Combine with other cards or territories owned as members to get desired results.
  
-==== Other Considerations ====+===== Other Considerations =====
  
   * Currently cards can only be played at the beginning of your turn, which is great for a start, but with a 'back to cash' feature enabled, they could be cashed in the middle of a turn, making them Real Time Factories.   * Currently cards can only be played at the beginning of your turn, which is great for a start, but with a 'back to cash' feature enabled, they could be cashed in the middle of a turn, making them Real Time Factories.
designer_workshop/proposed/card_membership.1466985690.txt.gz ยท Last modified: 2016/06/26 20:01 by M57