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designer_workshop:making_your_first_board [2014/04/03 23:44]
weathertop
designer_workshop:making_your_first_board [2014/04/26 06:03] (current)
M57 Simplifying language
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 It is hoped that active discussion in Dev games alongside other activity on the board's Wiki page will facilitate this. It is hoped that active discussion in Dev games alongside other activity on the board's Wiki page will facilitate this.
  
-**Bottom Line**: We are not here to intimidate, we are here to help. No matter what your level of knowledge or experience is, realize that all of us have been there at some point.+**Bottom Line**: The Review Board members are not here to intimidate; they are here to help. No matter what your level of knowledge or experience is, realize that all of us have been there at some point.
 ===== Keep It Simple ===== ===== Keep It Simple =====
  
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 However, the review criteria is subjective in nature. You can read more about it [[Review Board Criteria|here]],  However, the review criteria is subjective in nature. You can read more about it [[Review Board Criteria|here]], 
 but generally speaking,  but generally speaking, 
-if you are making a map that you plan to make available to the community at large  +if you are making a map that you plan to make available to the community at large, here are some things you should consider.
-- one that will 'count' in the rankings, here are some things you should consider.+
  
  
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 You will need a good image editor that supports layers and can make images with transparency. Simple editors like MS Paint will not do the trick. You will need a good image editor that supports layers and can make images with transparency. Simple editors like MS Paint will not do the trick.
-Many of the designers on this site that have PCs use professional or semi-professional image editors that support "Layers", such as Photoshop or Illustrator. +Many of the designers on this site use professional or semi-professional image editors that support "Layers", such as Photoshop or Illustrator. 
  
 Paint.net is a very popular PC based editor with a number of WarGear designers, and it's free! Another option is the open-source Graphic Image Manipulation Program (GIMP) which roughly parallels Photoshop in tools and features. Paint.net is a very popular PC based editor with a number of WarGear designers, and it's free! Another option is the open-source Graphic Image Manipulation Program (GIMP) which roughly parallels Photoshop in tools and features.
 Mac users should easily be able to find inexpensive but powerful editors like Acorn that will do the trick. Mac users should easily be able to find inexpensive but powerful editors like Acorn that will do the trick.
  
-For more on-site information on choosing an editor, click [[Designer Tutorials:Board Design Tools|here]].+For more information on choosing an editor/images/fonts/etc, click [[Designer Tutorials:Board Design Tools|here]].
  
 If you think you're about ready to take the plunge, make sure you visit [[Designer Tutorials:Creating Board Images|this wiki page]] to learn how to make images for your board. If you think you're about ready to take the plunge, make sure you visit [[Designer Tutorials:Creating Board Images|this wiki page]] to learn how to make images for your board.
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 {{ http://www.wargear.net/images/help/designer-fillmode.png}} {{ http://www.wargear.net/images/help/designer-fillmode.png}}
  
-It's generally more work to create a Fill Mode design as you will need to carefully draw each territory boundary to ensure that it is cleanly delineated but the overall effect is often visually superior. Be careful when using dithering on the lines that make up your borders as this can lead to a messy effect when the territory is flood filled. For more information on borders and anti-aliasing, see the [[http://www.wargear.net/help/display/Anti-Aliasing|Fill Mode - Anti-Aliasing]] Help page. Also, utilize the the Fill All toggle to test that Fill Mode will function correctly and as expected once player owned.+It's generally more work to create a Fill Mode design as you will need to carefully draw each territory boundary to ensure that it is cleanly delineated but the overall effect is often visually superior. Be careful when using dithering on the lines that make up your borders as this can lead to a messy effect when the territory is flood filled. For more information on borders and anti-aliasing, see the [[designer_workshop:anti_aliasing|Fill Mode - Anti-Aliasing]] Help page. Also, utilize the the Fill All toggle to test that Fill Mode will function correctly and as expected once player owned.
 ====Creating a Board==== ====Creating a Board====
  
designer_workshop/making_your_first_board.1396583075.txt.gz · Last modified: 2014/04/03 23:44 by weathertop