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designer_tutorials:tutorials:other_continents:other_continents [2013/08/16 12:24] Kjeld |
designer_tutorials:tutorials:other_continents:other_continents [2017/04/12 14:04] (current) Kjeld [Collector Continents] |
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===== The Standard Continent ==== | ===== The Standard Continent ==== | ||
- | {{ : | + | {{ : |
Everyone is familiar with the standard continent in WarGear: control all the territories that form the members of the continent, and get a nice bonus for it. On basic maps, the continents are obvious from the graphics, since their members are mutually exclusive (i.e. every territory is part of one and only one continent). Take, for example, the basic Risk board. If you want to receive the +5 bonus from Europe, simply take and hold each of the purple territories. | Everyone is familiar with the standard continent in WarGear: control all the territories that form the members of the continent, and get a nice bonus for it. On basic maps, the continents are obvious from the graphics, since their members are mutually exclusive (i.e. every territory is part of one and only one continent). Take, for example, the basic Risk board. If you want to receive the +5 bonus from Europe, simply take and hold each of the purple territories. | ||
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====Hordes==== | ====Hordes==== | ||
- | A continent bonus structure in which a bonus is given for holding a central territory as well as bordering territories. | + | {{ : |
+ | A continent bonus structure in which a bonus is given for holding a central territory as well as bordering territories. | ||
+ | |||
+ | In the example below using [[designer_workshop: | ||
+ | {{ : | ||
// | // | ||
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Named for the board [[boards: | Named for the board [[boards: | ||
+ | |||
+ | This is how it works using [[designer_workshop: | ||
+ | |||
+ | {{ : | ||
====Collector Continents==== | ====Collector Continents==== | ||
- | A continent structure in which a bonus is given for pairs of territories. In this way the bonus gained or each additional territory in the set is greater than for the previous territory. | + | A continent structure in which a bonus is given for pairs of territories. In this way the bonus gained or each additional territory in the set is greater than for the previous territory. |
+ | |||
+ | For example, if a board offers a collector' | ||
+ | |||
+ | * 1 Type A territory: 0 bonus | ||
+ | * 2 Type A territories: | ||
+ | * 3 Type A territories: | ||
+ | * 4 Type A territories: | ||
+ | * 5 Type A territories: | ||
+ | * Etc... | ||
+ | |||
+ | The general | ||
+ | |||
+ | C * N choose 2 = C * (N!)/(2(N-2)!) | ||
+ | |||
+ | where C is the collectors bonus values and N is the number of territories with the collector trait that you control | ||
+ | |||
+ | This can be a pain to input by hand into the Board Designer, which is why Ozyman' | ||
// | // | ||
- | By setting each member to grant a negative bonus on its own and by setting the collector continent bonus to a positive, this bonus structure can be used to create a shift from negative to positive bonus value if a player owns enough of the set. This can add an element of risk/reward calculation to collector continents. | + | By setting each member to grant a negative bonus on its own and by setting the collector continent bonus to a positive |
- | ====Multiplier Continents==== | + | For example, if you set each individual territory with the collector trait to have a -1 continent bonus on its own, AND set a collector bonus of +1, then the bonuses would be as follows: |
- | Like in [[boards:castles: | + | * 1 Type A territory: |
+ | * 2 Type A territories: | ||
+ | * 3 Type A territories: | ||
+ | * 4 Type A territories: | ||
+ | * 5 Type A territories: | ||
+ | |||
+ | The general mathemetical formula is, | ||
+ | |||
+ | C * (N!)/ | ||
+ | |||
+ | It is also possible to set collector bonuses for triplets, quadruplets, | ||
+ | |||
+ | C * N choose M = C * (N!)/ | ||
+ | |||
+ | where M is the number of territories that constitutes a set (a pair is 2, a triplet is 3, and so forth). | ||
+ | |||
+ | A common application of this variant is to create a win condition for owning any combination of M of a total of N territories, | ||
+ | |||
+ | ====Multiplier Continents==== | ||
+ | {{ : | ||
+ | This design technique allows players |