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designer_tutorials:tutorials:factories:timer [2013/08/25 06:16]
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designer_tutorials:tutorials:factories:timer [2013/10/26 09:33] (current)
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 {{ :designer_tutorials:tutorials:factories:simple_timer.png |}} {{ :designer_tutorials:tutorials:factories:simple_timer.png |}}
  
-T1-T3 are probably best situated off-board or off-map (so they can't be attacked). Notice that each "mini-timer" turns itself off on the same turn that it activates the next mini-timer.+  *T1-T3 are probably best hidden off-board or off-map (so they can't be attacked). Eventually, designers will probably want to make them "token territories." 
 +  *Notice that each "mini-timer" turns itself off on the same turn that it activates the next mini-timer.
  
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 {{ :designer_tutorials:tutorials:factories:tiimer_2.png |}} {{ :designer_tutorials:tutorials:factories:tiimer_2.png |}}
  
-  I'm pretty sure the per/territory maximums aren't necessary. +In the above example per/territory maximums aren't necessary, you can ignore them.
- +
-  I agree.  +
  
 ===== Extra Credit ===== ===== Extra Credit =====
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 {{ :designer_tutorials:tutorials:factories:timer_3.png |}} {{ :designer_tutorials:tutorials:factories:timer_3.png |}}
  
-Hint: T4 is a regular territory on the board - T1-T3 are "Token" (off-board) territories.+  *Assume T4 is a regular territory on the board - T1-T3 are "Token" (off-board) territories.
designer_tutorials/tutorials/factories/timer.1377425760.txt.gz · Last modified: 2013/10/26 09:33 (external edit)