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designer_tutorials:tutorials:factories:territory_tracking_and_respawn

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Territory Tracking and Respawn

This tutorial lays out a combination of factory structures that work in tandem. First let's get an idea of what we're trying to build.

The object of the game is to be the last player with units in play. “In Play” refers to units within any territory marked 4 or 5 in the image above. Each player will start with 2 units in each grid, as shown above (4 and 5). When a unit is removed from the grid, it will respawn. You may only spawn one unit per turn in each grid.

Ok, so now we have our concept. How can we build it? First, let's set a few ground rules that allow all of this to function.

Every Territory has a maximum of 1 unit and can be abandoned to neutral immediately. I like to think of this as having a literal token on the board that you can move to adjacent locations. Dice are set to “Attacker always wins” (I prefer 1v0). Each player has a limited number of attacks. We'll also need a capital city for each player (T1).

Now, let's look at the board again. We have two grids that make up the play area. We have a capital city at T1. We have T2 and T3 that will track units for us in Grid 4, and T6 and T7 that will track units in Grid 5. T8 and T9 are spawn locations that allow us to attack back onto the board.

Let's start to get an idea of how we can track units in an area.

designer_tutorials/tutorials/factories/territory_tracking_and_respawn.1579144338.txt.gz · Last modified: 2020/01/15 22:12 by Edward Nygma