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designer_tutorials:tutorials:factories:starting_bonus_schematics

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designer_tutorials:tutorials:factories:starting_bonus_schematics [2017/05/19 19:52]
redshift [Extending the Bonus for Several Turns]
designer_tutorials:tutorials:factories:starting_bonus_schematics [2017/05/19 20:04] (current)
redshift [Random Allocation]
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-In this variation of the above scheme, the seats also capture a territory from their own stash. The end result is that the total bonus is increased by **//a//** for all players. These extra territories,​ that is, the ones from the main diagonal, can be used to modulate the total bonus given by using a different value for the bonus - this value needs to be the same for the bonus giving factories owned by these territories.+In this variation of the above scheme, the seats also capture a territory from their own stash. The end result is that the total bonus is increased by **//a//** for all players. These extra territories,​ that is, the ones from the main diagonal, can be, however, ​used to modulate the total bonus givenby using a different value for the bonus - this value needs to be the same for the bonus giving factories owned by these territories.
  
 {{ :​designer_tutorials:​tutorials:​factories:​sb-integer-increment24.png |}} {{ :​designer_tutorials:​tutorials:​factories:​sb-integer-increment24.png |}}
designer_tutorials/tutorials/factories/starting_bonus_schematics.txt ยท Last modified: 2017/05/19 20:04 by redshift